mirror of
https://github.com/libretro/RetroArch
synced 2025-01-06 01:02:15 +00:00
2f08e760ff
depends on glm for now and is C++-based, no way around that for now
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Created : 2005-12-21
|
|
// Updated : 2009-02-19
|
|
// Licence : This source is under MIT License
|
|
// File : glm/gtx/handed_coordinate_space.inl
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace glm
|
|
{
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER bool rightHanded
|
|
(
|
|
detail::tvec3<T, P> const & tangent,
|
|
detail::tvec3<T, P> const & binormal,
|
|
detail::tvec3<T, P> const & normal
|
|
)
|
|
{
|
|
return dot(cross(normal, tangent), binormal) > T(0);
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER bool leftHanded
|
|
(
|
|
detail::tvec3<T, P> const & tangent,
|
|
detail::tvec3<T, P> const & binormal,
|
|
detail::tvec3<T, P> const & normal
|
|
)
|
|
{
|
|
return dot(cross(normal, tangent), binormal) < T(0);
|
|
}
|
|
}//namespace glm
|