RetroArch/deps/glm/gtx/handed_coordinate_space.inl
twinaphex 2f08e760ff Start adding FFT visualizer for libretro-ffmpeg - unforunately
depends on glm for now and is C++-based, no way around that for now
2016-06-15 19:16:27 +02:00

34 lines
1.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-02-19
// Licence : This source is under MIT License
// File : glm/gtx/handed_coordinate_space.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool rightHanded
(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal
)
{
return dot(cross(normal, tangent), binormal) > T(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool leftHanded
(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal
)
{
return dot(cross(normal, tangent), binormal) < T(0);
}
}//namespace glm