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2f08e760ff
depends on glm for now and is C++-based, no way around that for now
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-03-16
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// Updated : 2008-10-24
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// Licence : This source is under MIT License
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// File : glm/gtx/compatibility.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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// isfinite
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template <typename genType>
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GLM_FUNC_QUALIFIER bool isfinite(
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genType const & x)
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{
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# if(GLM_LANG & GLM_LANG_CXX11_FLAG)
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return std::isfinite(x) != 0;
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# elif(GLM_COMPILER & GLM_COMPILER_VC)
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return _finite(x);
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# elif(GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return _isfinite(x) != 0;
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# else
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return isfinite(x) != 0;
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# endif
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
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detail::tvec2<T, P> const & x)
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{
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return detail::tvec2<bool, P>(
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isfinite(x.x),
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isfinite(x.y));
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
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detail::tvec3<T, P> const & x)
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{
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return detail::tvec3<bool, P>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z));
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
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detail::tvec4<T, P> const & x)
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{
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return detail::tvec4<bool, P>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z),
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isfinite(x.w));
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}
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}//namespace glm
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