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13 lines
253 B
GLSL
13 lines
253 B
GLSL
#version 450
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layout(vertices = 4) out;
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layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices];
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layout(location = 0) out mat4 vOutputs[4];
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void main()
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{
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mat4 tmp[gl_MaxPatchVertices] = vInputs;
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vOutputs[gl_InvocationID] = tmp[gl_InvocationID];
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}
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