RetroArch/deps/SPIRV-Cross/shaders-msl/tese/load-control-point-array-of-matrix.tese

14 lines
304 B
GLSL

#version 450
layout(cw, quads) in;
layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices];
layout(location = 4) patch in vec4 vBoo[4];
layout(location = 8) patch in int vIndex;
void main()
{
mat4 tmp[gl_MaxPatchVertices] = vInputs;
gl_Position = tmp[0][vIndex] + tmp[1][vIndex] + vBoo[vIndex];
}