RetroArch/deps/SPIRV-Cross/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag

51 lines
2.0 KiB
JavaScript

; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 25
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %FragColor "FragColor"
OpName %UBOs "UBOs"
OpMemberName %UBOs 0 "v"
OpName %ubos "ubos"
OpDecorate %FragColor Location 0
OpMemberDecorate %UBOs 0 Offset 0
OpDecorate %UBOs Block
OpDecorate %ubos DescriptorSet 0
OpDecorate %ubos Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%FragColor = OpVariable %_ptr_Output_v4float Output
%UBOs = OpTypeStruct %v4float
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
%ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int_1 = OpConstant %int 1
%main = OpFunction %void None %3
%5 = OpLabel
%ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
%ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
%ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
%ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
%20 = OpLoad %v4float %ptr0
%23 = OpLoad %v4float %ptr1
%24 = OpFAdd %v4float %20 %23
OpStore %FragColor %24
OpReturn
OpFunctionEnd