mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
494 lines
14 KiB
C
494 lines
14 KiB
C
#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <retro_miscellaneous.h>
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#include <libretro.h>
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static uint32_t *frame_buf;
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static struct retro_log_callback logging;
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static retro_log_printf_t log_cb;
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static bool use_audio_cb;
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static float last_aspect;
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static float last_sample_rate;
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static void fallback_log(enum retro_log_level level, const char *fmt, ...)
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{
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(void)level;
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va_list va;
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va_start(va, fmt);
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vfprintf(stderr, fmt, va);
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va_end(va);
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}
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void retro_init(void)
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{
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frame_buf = calloc(320 * 240, sizeof(uint32_t));
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}
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void retro_deinit(void)
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{
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free(frame_buf);
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frame_buf = NULL;
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}
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unsigned retro_api_version(void)
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{
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return RETRO_API_VERSION;
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port);
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}
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void retro_get_system_info(struct retro_system_info *info)
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{
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memset(info, 0, sizeof(*info));
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info->library_name = "TestCore";
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info->library_version = "v1";
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info->need_fullpath = false;
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info->valid_extensions = NULL; // Anything is fine, we don't care.
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}
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_t audio_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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static retro_environment_t environ_cb;
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static retro_input_poll_t input_poll_cb;
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static retro_input_state_t input_state_cb;
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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float aspect = 4.0f / 3.0f;
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struct retro_variable var = { .key = "test_aspect" };
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "4:3"))
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aspect = 4.0f / 3.0f;
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else if (!strcmp(var.value, "16:9"))
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aspect = 16.0f / 9.0f;
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}
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float sampling_rate = 30000.0f;
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var.key = "test_samplerate";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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sampling_rate = strtof(var.value, NULL);
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info->timing = (struct retro_system_timing) {
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.fps = 60.0,
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.sample_rate = sampling_rate,
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};
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info->geometry = (struct retro_game_geometry) {
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.base_width = 320,
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.base_height = 240,
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.max_width = 320,
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.max_height = 240,
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.aspect_ratio = aspect,
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};
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last_aspect = aspect;
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last_sample_rate = sampling_rate;
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}
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static struct retro_rumble_interface rumble;
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void retro_set_environment(retro_environment_t cb)
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{
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environ_cb = cb;
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static const struct retro_variable vars[] = {
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{ "test_aspect", "Aspect Ratio; 4:3|16:9" },
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{ "test_samplerate", "Sample Rate; 30000|20000" },
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{ "test_opt0", "Test option #0; false|true" },
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{ "test_opt1", "Test option #1; 0" },
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{ "test_opt2", "Test option #2; 0|1|foo|3" },
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{ NULL, NULL },
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};
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cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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bool no_content = true;
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cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_content);
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if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
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log_cb = logging.log;
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else
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log_cb = fallback_log;
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static const struct retro_subsystem_memory_info mem1[] = {{ "ram1", 0x400 }, { "ram2", 0x401 }};
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static const struct retro_subsystem_memory_info mem2[] = {{ "ram3", 0x402 }, { "ram4", 0x403 }};
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static const struct retro_subsystem_rom_info content[] = {
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{ "Test Rom #1", "bin", false, false, true, mem1, 2, },
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{ "Test Rom #2", "bin", false, false, true, mem2, 2, },
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};
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static const struct retro_subsystem_info types[] = {
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{ "Foo", "foo", content, 2, 0x200, },
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{ NULL },
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};
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cb(RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO, (void*)types);
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static const struct retro_controller_description controllers[] = {
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{ "Dummy Controller #1", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) },
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{ "Dummy Controller #2", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1) },
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{ "Augmented Joypad", RETRO_DEVICE_JOYPAD }, // Test overriding generic description in UI.
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};
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static const struct retro_controller_info ports[] = {
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{ controllers, 3 },
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{ NULL, 0 },
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};
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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audio_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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input_poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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input_state_cb = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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video_cb = cb;
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}
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static unsigned x_coord;
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static unsigned y_coord;
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static unsigned phase;
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static int mouse_rel_x;
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static int mouse_rel_y;
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void retro_reset(void)
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{
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x_coord = 0;
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y_coord = 0;
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}
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static void update_input(void)
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{
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int dir_x = 0;
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int dir_y = 0;
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input_poll_cb();
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if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP))
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dir_y--;
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if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN))
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dir_y++;
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if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT))
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dir_x--;
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if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT))
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dir_x++;
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if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN))
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log_cb(RETRO_LOG_INFO, "Return key is pressed!\n");
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if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_x))
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log_cb(RETRO_LOG_INFO, "x key is pressed!\n");
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int16_t mouse_x = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
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int16_t mouse_y = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
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bool mouse_l = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
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bool mouse_r = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
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bool mouse_down = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELDOWN);
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bool mouse_up = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELUP);
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bool mouse_middle = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE);
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if (mouse_x)
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log_cb(RETRO_LOG_INFO, "Mouse X: %d\n", mouse_x);
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if (mouse_y)
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log_cb(RETRO_LOG_INFO, "Mouse Y: %d\n", mouse_y);
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if (mouse_l)
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log_cb(RETRO_LOG_INFO, "Mouse L pressed.\n");
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if (mouse_r)
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log_cb(RETRO_LOG_INFO, "Mouse R pressed.\n");
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if (mouse_down)
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log_cb(RETRO_LOG_INFO, "Mouse wheeldown pressed.\n");
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if (mouse_up)
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log_cb(RETRO_LOG_INFO, "Mouse wheelup pressed.\n");
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if (mouse_middle)
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log_cb(RETRO_LOG_INFO, "Mouse middle pressed.\n");
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mouse_rel_x += mouse_x;
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mouse_rel_y += mouse_y;
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if (mouse_rel_x >= 310)
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mouse_rel_x = 309;
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else if (mouse_rel_x < 10)
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mouse_rel_x = 10;
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if (mouse_rel_y >= 230)
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mouse_rel_y = 229;
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else if (mouse_rel_y < 10)
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mouse_rel_y = 10;
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bool pointer_pressed = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED);
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int16_t pointer_x = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
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int16_t pointer_y = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
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if (pointer_pressed)
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log_cb(RETRO_LOG_INFO, "Pointer: (%6d, %6d).\n", pointer_x, pointer_y);
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dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 5000;
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dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000;
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dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 5000;
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dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000;
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x_coord = (x_coord + dir_x) & 31;
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y_coord = (y_coord + dir_y) & 31;
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if (rumble.set_rumble_state)
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{
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static bool old_start;
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static bool old_select;
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uint16_t strength_strong = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2) ? 0x4000 : 0xffff;
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uint16_t strength_weak = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) ? 0x4000 : 0xffff;
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bool start = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START);
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bool select = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT);
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if (old_start != start)
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log_cb(RETRO_LOG_INFO, "Strong rumble: %s.\n", start ? "ON": "OFF");
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rumble.set_rumble_state(0, RETRO_RUMBLE_STRONG, start * strength_strong);
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if (old_select != select)
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log_cb(RETRO_LOG_INFO, "Weak rumble: %s.\n", select ? "ON": "OFF");
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rumble.set_rumble_state(0, RETRO_RUMBLE_WEAK, select * strength_weak);
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old_start = start;
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old_select = select;
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}
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}
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static void render_checkered(void)
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{
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/* Try rendering straight into VRAM if we can. */
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uint32_t *buf = NULL;
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unsigned stride = 0;
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struct retro_framebuffer fb = {0};
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fb.width = 320;
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fb.height = 240;
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fb.access_flags = RETRO_MEMORY_ACCESS_WRITE;
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if (environ_cb(RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER, &fb) && fb.format == RETRO_PIXEL_FORMAT_XRGB8888)
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{
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buf = fb.data;
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stride = fb.pitch >> 2;
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}
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else
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{
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buf = frame_buf;
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stride = 320;
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}
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uint32_t color_r = 0xff << 16;
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uint32_t color_g = 0xff << 8;
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uint32_t *line = buf;
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for (unsigned y = 0; y < 240; y++, line += stride)
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{
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unsigned index_y = ((y - y_coord) >> 4) & 1;
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for (unsigned x = 0; x < 320; x++)
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{
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unsigned index_x = ((x - x_coord) >> 4) & 1;
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line[x] = (index_y ^ index_x) ? color_r : color_g;
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}
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}
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for (unsigned y = mouse_rel_y - 5; y <= mouse_rel_y + 5; y++)
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for (unsigned x = mouse_rel_x - 5; x <= mouse_rel_x + 5; x++)
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buf[y * stride + x] = 0xff;
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video_cb(buf, 320, 240, stride << 2);
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}
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static void check_variables(void)
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{
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struct retro_variable var = {0};
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var.key = "test_opt0";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);
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var.key = "test_opt1";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);
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var.key = "test_opt2";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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log_cb(RETRO_LOG_INFO, "Key -> Val: %s -> %s.\n", var.key, var.value);
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float last = last_aspect;
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float last_rate = last_sample_rate;
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struct retro_system_av_info info;
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retro_get_system_av_info(&info);
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if ((last != last_aspect && last != 0.0f) || (last_rate != last_sample_rate && last_rate != 0.0f))
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{
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// SET_SYSTEM_AV_INFO can only be called within retro_run().
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// check_variables() is called once in retro_load_game(), but the checks
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// on last and last_rate ensures this path is never hit that early.
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// last_aspect and last_sample_rate are not updated until retro_get_system_av_info(),
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// which must come after retro_load_game().
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bool ret;
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if (last_rate != last_sample_rate && last_rate != 0.0f) // If audio rate changes, go through SET_SYSTEM_AV_INFO.
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ret = environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &info);
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else // If only aspect changed, take the simpler path.
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ret = environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &info.geometry);
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log_cb(RETRO_LOG_INFO, "SET_SYSTEM_AV_INFO/SET_GEOMETRY = %u.\n", ret);
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}
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}
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static void audio_callback(void)
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{
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for (unsigned i = 0; i < 30000 / 60; i++, phase++)
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{
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int16_t val = 0x800 * sinf(2.0f * M_PI * phase * 300.0f / 30000.0f);
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audio_cb(val, val);
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}
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phase %= 100;
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}
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static void audio_set_state(bool enable)
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{
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(void)enable;
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}
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void retro_run(void)
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{
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update_input();
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render_checkered();
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if (!use_audio_cb)
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audio_callback();
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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}
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static void keyboard_cb(bool down, unsigned keycode,
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uint32_t character, uint16_t mod)
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{
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log_cb(RETRO_LOG_INFO, "Down: %s, Code: %d, Char: %u, Mod: %u.\n",
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down ? "yes" : "no", keycode, character, mod);
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}
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bool retro_load_game(const struct retro_game_info *info)
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{
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struct retro_input_descriptor desc[] = {
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
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{ 0 },
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};
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
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return false;
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}
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struct retro_keyboard_callback cb = { keyboard_cb };
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environ_cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &cb);
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if (environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble))
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log_cb(RETRO_LOG_INFO, "Rumble environment supported.\n");
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else
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log_cb(RETRO_LOG_INFO, "Rumble environment not supported.\n");
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struct retro_audio_callback audio_cb = { audio_callback, audio_set_state };
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use_audio_cb = environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK, &audio_cb);
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check_variables();
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(void)info;
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return true;
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}
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void retro_unload_game(void)
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{
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last_aspect = 0.0f;
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last_sample_rate = 0.0f;
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}
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unsigned retro_get_region(void)
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{
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return RETRO_REGION_NTSC;
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}
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bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
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{
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if (type != 0x200)
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return false;
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if (num != 2)
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return false;
|
|
return retro_load_game(NULL);
|
|
}
|
|
|
|
size_t retro_serialize_size(void)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
bool retro_serialize(void *data_, size_t size)
|
|
{
|
|
if (size < 2)
|
|
return false;
|
|
|
|
uint8_t *data = data_;
|
|
data[0] = x_coord;
|
|
data[1] = y_coord;
|
|
return true;
|
|
}
|
|
|
|
bool retro_unserialize(const void *data_, size_t size)
|
|
{
|
|
if (size < 2)
|
|
return false;
|
|
|
|
const uint8_t *data = data_;
|
|
x_coord = data[0] & 31;
|
|
y_coord = data[1] & 31;
|
|
return true;
|
|
}
|
|
|
|
void *retro_get_memory_data(unsigned id)
|
|
{
|
|
(void)id;
|
|
return NULL;
|
|
}
|
|
|
|
size_t retro_get_memory_size(unsigned id)
|
|
{
|
|
(void)id;
|
|
return 0;
|
|
}
|
|
|
|
void retro_cheat_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_set(unsigned index, bool enabled, const char *code)
|
|
{
|
|
(void)index;
|
|
(void)enabled;
|
|
(void)code;
|
|
}
|
|
|