2017-01-23 16:01:53 +01:00

256 lines
6.2 KiB
C

#pragma once
#include <wut.h>
#include "enum.h"
#include "sampler.h"
#include "gx2r/buffer.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct GX2FetchShader
{
GX2FetchShaderType type;
struct
{
uint32_t sq_pgm_resources_fs;
} regs;
uint32_t size;
uint8_t *program;
uint32_t attribCount;
uint32_t numDivisors;
uint32_t divisors[2];
} GX2FetchShader;
typedef struct GX2UniformBlock
{
const char *name;
uint32_t offset;
uint32_t size;
} GX2UniformBlock;
typedef struct GX2UniformVar
{
const char *name;
GX2ShaderVarType type;
uint32_t count;
uint32_t offset;
int32_t block;
} GX2UniformVar;
typedef struct GX2UniformInitialValue
{
float value[4];
uint32_t offset;
} GX2UniformInitialValue;
typedef struct GX2LoopVar
{
uint32_t offset;
uint32_t value;
} GX2LoopVar;
typedef struct GX2SamplerVar
{
const char *name;
GX2SamplerVarType type;
uint32_t location;
} GX2SamplerVar;
typedef struct GX2AttribVar
{
const char *name;
GX2ShaderVarType type;
uint32_t count;
uint32_t location;
} GX2AttribVar;
typedef struct GX2VertexShader
{
struct
{
uint32_t sq_pgm_resources_vs;
uint32_t vgt_primitiveid_en;
uint32_t spi_vs_out_config;
uint32_t num_spi_vs_out_id;
uint32_t spi_vs_out_id[10];
uint32_t pa_cl_vs_out_cntl;
uint32_t sq_vtx_semantic_clear;
uint32_t num_sq_vtx_semantic;
uint32_t sq_vtx_semantic[32];
uint32_t vgt_strmout_buffer_en;
uint32_t vgt_vertex_reuse_block_cntl;
uint32_t vgt_hos_reuse_depth;
} regs;
uint32_t size;
uint8_t *program;
GX2ShaderMode mode;
uint32_t uniformBlockCount;
GX2UniformBlock *uniformBlocks;
uint32_t uniformVarCount;
GX2UniformVar *uniformVars;
uint32_t initialValueCount;
GX2UniformInitialValue *initialValues;
uint32_t loopVarCount;
GX2LoopVar *loopVars;
uint32_t samplerVarCount;
GX2SamplerVar *samplerVars;
uint32_t attribVarCount;
GX2AttribVar *attribVars;
uint32_t ringItemsize;
BOOL hasStreamOut;
uint32_t streamOutStride[4];
GX2RBuffer gx2rBuffer;
} GX2VertexShader;
typedef struct GX2PixelShader
{
struct
{
uint32_t sq_pgm_resources_ps;
uint32_t sq_pgm_exports_ps;
uint32_t spi_ps_in_control_0;
uint32_t spi_ps_in_control_1;
uint32_t num_spi_ps_input_cntl;
uint32_t spi_ps_input_cntls[32];
uint32_t cb_shader_mask;
uint32_t cb_shader_control;
uint32_t db_shader_control;
uint32_t spi_input_z;
} regs;
uint32_t size;
uint8_t *program;
GX2ShaderMode mode;
uint32_t uniformBlockCount;
GX2UniformBlock *uniformBlocks;
uint32_t uniformVarCount;
GX2UniformVar *uniformVars;
uint32_t initialValueCount;
GX2UniformInitialValue *initialValues;
uint32_t loopVarCount;
GX2LoopVar *loopVars;
uint32_t samplerVarCount;
GX2SamplerVar *samplerVars;
GX2RBuffer gx2rBuffer;
} GX2PixelShader;
typedef struct GX2GeometryShader
{
struct
{
uint32_t sq_pgm_resources_gs;
uint32_t vgt_gs_out_prim_type;
uint32_t vgt_gs_mode;
uint32_t pa_cl_vs_out_cntl;
uint32_t sq_pgm_resources_vs;
uint32_t sq_gs_vert_itemsize;
uint32_t spi_vs_out_config;
uint32_t num_spi_vs_out_id;
uint32_t spi_vs_out_id[10];
uint32_t vgt_strmout_buffer_en;
} regs;
uint32_t size;
uint8_t *program;
uint32_t vertexProgramSize;
uint8_t *vertexProgram;
GX2ShaderMode mode;
uint32_t uniformBlockCount;
GX2UniformBlock *uniformBlocks;
uint32_t uniformVarCount;
GX2UniformVar *uniformVars;
uint32_t initialValueCount;
GX2UniformInitialValue *initialValues;
uint32_t loopVarCount;
GX2LoopVar *loopVars;
uint32_t samplerVarCount;
GX2SamplerVar *samplerVars;
uint32_t ringItemSize;
BOOL hasStreamOut;
uint32_t streamOutStride[4];
GX2RBuffer gx2rBuffer;
} GX2GeometryShader;
typedef struct GX2AttribStream
{
uint32_t location;
uint32_t buffer;
uint32_t offset;
GX2AttribFormat format;
GX2AttribIndexType type;
uint32_t aluDivisor;
uint32_t mask;
GX2EndianSwapMode endianSwap;
} GX2AttribStream;
uint32_t GX2CalcGeometryShaderInputRingBufferSize(uint32_t ringItemSize);
uint32_t GX2CalcGeometryShaderOutputRingBufferSize(uint32_t ringItemSize);
uint32_t GX2CalcFetchShaderSizeEx(uint32_t attribs, GX2FetchShaderType fetchShaderType,
GX2TessellationMode tesellationMode);
void GX2InitFetchShaderEx(GX2FetchShader *fetchShader, uint8_t *buffer, uint32_t attribCount,
GX2AttribStream *attribs, GX2FetchShaderType type, GX2TessellationMode tessMode);
void GX2SetFetchShader(GX2FetchShader *shader);
void GX2SetVertexShader(GX2VertexShader *shader);
void GX2SetPixelShader(GX2PixelShader *shader);
void GX2SetGeometryShader(GX2GeometryShader *shader);
void GX2SetVertexSampler(GX2Sampler *sampler, uint32_t id);
void GX2SetPixelSampler(GX2Sampler *sampler, uint32_t id);
void GX2SetGeometrySampler(GX2Sampler *sampler, uint32_t id);
void GX2SetVertexUniformReg(uint32_t offset, uint32_t count, uint32_t *data);
void GX2SetPixelUniformReg(uint32_t offset, uint32_t count, uint32_t *data);
void GX2SetVertexUniformBlock(uint32_t location, uint32_t size, const void *data);
void GX2SetPixelUniformBlock(uint32_t location, uint32_t size, const void *data);
void GX2SetGeometryUniformBlock(uint32_t location, uint32_t size, const void *data);
void GX2SetShaderModeEx(GX2ShaderMode mode,
uint32_t numVsGpr, uint32_t numVsStackEntries,
uint32_t numGsGpr, uint32_t numGsStackEntries,
uint32_t numPsGpr, uint32_t numPsStackEntries);
void GX2SetStreamOutEnable(BOOL enable);
void GX2SetGeometryShaderInputRingBuffer(void *buffer, uint32_t size);
void GX2SetGeometryShaderOutputRingBuffer(void *buffer, uint32_t size);
uint32_t GX2GetPixelShaderGPRs(GX2PixelShader *shader);
uint32_t GX2GetPixelShaderStackEntries(GX2PixelShader *shader);
uint32_t GX2GetVertexShaderGPRs(GX2VertexShader *shader);
uint32_t GX2GetVertexShaderStackEntries(GX2VertexShader *shader);
uint32_t GX2GetGeometryShaderGPRs(GX2GeometryShader *shader);
uint32_t GX2GetGeometryShaderStackEntries(GX2GeometryShader *shader);
#ifdef __cplusplus
}
#endif
/** @} */