mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 15:32:59 +00:00
27188e102d
Assuming the core supports saving/loading states, and (crucially) assuming the states are portable across the architectures on both sides of the connection, Netplay now supports the transmission of savestates. Right now the frontend doesn't actually send any such requests, as it's not clear exactly where the code for that should be. This works in either direction, although I'll admit I have no idea what happens if they both load at the same time.
225 lines
6.3 KiB
C
225 lines
6.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2016 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <compat/strl.h>
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#include <stdio.h>
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#include "netplay_private.h"
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#include "retro_assert.h"
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#include "../../autosave.h"
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/**
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* pre_frame:
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* @netplay : pointer to netplay object
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*
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* Pre-frame for Netplay (normal version).
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**/
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static void netplay_net_pre_frame(netplay_t *netplay)
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{
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retro_ctx_serialize_info_t serial_info;
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if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
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{
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serial_info.data_const = NULL;
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serial_info.data = netplay->buffer[netplay->self_ptr].state;
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serial_info.size = netplay->state_size;
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if (!core_serialize(&serial_info))
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{
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/* If the core can't serialize properly, we must stall for the
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* remote input on EVERY frame, because we can't recover */
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netplay->stall_frames = 0;
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}
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}
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netplay->can_poll = true;
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input_poll_net();
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}
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/**
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* post_frame:
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* @netplay : pointer to netplay object
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*
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* Post-frame for Netplay (normal version).
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* We check if we have new input and replay from recorded input.
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**/
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static void netplay_net_post_frame(netplay_t *netplay)
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{
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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netplay->self_frame_count++;
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/* Only relevant if we're connected */
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if (!netplay->has_connection)
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return;
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if (!netplay->force_rewind)
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{
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/* Skip ahead if we predicted correctly.
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* Skip until our simulation failed. */
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while (netplay->other_frame_count < netplay->read_frame_count &&
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netplay->other_frame_count < netplay->self_frame_count)
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{
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const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
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if (memcmp(ptr->simulated_input_state, ptr->real_input_state,
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sizeof(ptr->real_input_state)) != 0
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&& !ptr->used_real)
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break;
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netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
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netplay->other_frame_count++;
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}
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}
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/* Now replay the real input if we've gotten ahead of it */
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if (netplay->force_rewind ||
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(netplay->other_frame_count < netplay->read_frame_count &&
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netplay->other_frame_count < netplay->self_frame_count))
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{
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retro_ctx_serialize_info_t serial_info;
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/* Replay frames. */
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netplay->is_replay = true;
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netplay->replay_ptr = netplay->other_ptr;
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netplay->replay_frame_count = netplay->other_frame_count;
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if (netplay->replay_frame_count < netplay->self_frame_count)
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{
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serial_info.data = NULL;
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serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
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serial_info.size = netplay->state_size;
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core_unserialize(&serial_info);
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}
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while (netplay->replay_frame_count < netplay->self_frame_count)
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{
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serial_info.data = netplay->buffer[netplay->replay_ptr].state;
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serial_info.size = netplay->state_size;
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serial_info.data_const = NULL;
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core_serialize(&serial_info);
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#if defined(HAVE_THREADS)
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autosave_lock();
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#endif
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core_run();
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#if defined(HAVE_THREADS)
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autosave_unlock();
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#endif
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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}
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if (netplay->read_frame_count < netplay->self_frame_count)
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{
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netplay->other_ptr = netplay->read_ptr;
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netplay->other_frame_count = netplay->read_frame_count;
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}
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else
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{
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netplay->other_ptr = netplay->self_ptr;
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netplay->other_frame_count = netplay->self_frame_count;
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}
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netplay->is_replay = false;
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netplay->force_rewind = false;
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}
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/* If we're supposed to stall, rewind (we shouldn't get this far if we're
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* stalled, so this is a last resort) */
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if (netplay->stall)
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{
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retro_ctx_serialize_info_t serial_info;
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netplay->self_ptr = PREV_PTR(netplay->self_ptr);
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netplay->self_frame_count--;
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serial_info.data = NULL;
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serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
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serial_info.size = netplay->state_size;
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core_unserialize(&serial_info);
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}
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}
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static bool netplay_net_init_buffers(netplay_t *netplay)
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{
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unsigned i;
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retro_ctx_size_info_t info;
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if (!netplay)
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return false;
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netplay->buffer = (struct delta_frame*)calloc(netplay->buffer_size,
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sizeof(*netplay->buffer));
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if (!netplay->buffer)
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return false;
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core_serialize_size(&info);
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netplay->state_size = info.size;
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for (i = 0; i < netplay->buffer_size; i++)
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{
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netplay->buffer[i].state = malloc(netplay->state_size);
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if (!netplay->buffer[i].state)
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return false;
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}
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return true;
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}
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static bool netplay_net_info_cb(netplay_t* netplay, unsigned frames)
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{
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if (netplay_is_server(netplay))
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{
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if (!netplay_send_info(netplay))
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return false;
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}
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else
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{
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if (!netplay_get_info(netplay))
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return false;
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}
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/* * 2 + 1 because:
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* Self sits in the middle,
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* Other is allowed to drift as much as 'frames' frames behind
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* Read is allowed to drift as much as 'frames' frames ahead */
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netplay->buffer_size = frames * 2 + 1;
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if (!netplay_net_init_buffers(netplay))
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return false;
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netplay->has_connection = true;
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return true;
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}
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struct netplay_callbacks* netplay_get_cbs_net(void)
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{
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static struct netplay_callbacks cbs = {
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&netplay_net_pre_frame,
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&netplay_net_post_frame,
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&netplay_net_info_cb
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};
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return &cbs;
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}
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