2015-02-22 04:56:18 +01:00

90 lines
2.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <formats/tga.h>
#include <formats/image.h>
bool rtga_image_load_shift(uint8_t *buf,
void *data,
unsigned a_shift, unsigned r_shift,
unsigned g_shift, unsigned b_shift)
{
unsigned i, bits, size, bits_mul;
uint8_t info[6];
unsigned width = 0;
unsigned height = 0;
const uint8_t *tmp = NULL;
struct texture_image *out_img = (struct texture_image*)data;
if (buf[2] != 2)
{
fprintf(stderr, "TGA image is not uncompressed RGB.\n");
return false;
}
memcpy(info, buf + 12, 6);
width = info[0] + ((unsigned)info[1] * 256);
height = info[2] + ((unsigned)info[3] * 256);
bits = info[4];
fprintf(stderr, "Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits);
size = width * height * sizeof(uint32_t);
out_img->pixels = (uint32_t*)malloc(size);
out_img->width = width;
out_img->height = height;
if (!out_img->pixels)
{
fprintf(stderr, "Failed to allocate TGA pixels.\n");
return false;
}
tmp = buf + 18;
bits_mul = 3;
if (bits != 32 && bits != 24)
{
fprintf(stderr, "Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n");
free(out_img->pixels);
out_img->pixels = NULL;
return false;
}
if (bits == 32)
bits_mul = 4;
for (i = 0; i < width * height; i++)
{
uint32_t b = tmp[i * bits_mul + 0];
uint32_t g = tmp[i * bits_mul + 1];
uint32_t r = tmp[i * bits_mul + 2];
uint32_t a = tmp[i * bits_mul + 3];
if (bits == 24)
a = 0xff;
out_img->pixels[i] = (a << a_shift) |
(r << r_shift) | (g << g_shift) | (b << b_shift);
}
return true;
}