mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 09:32:58 +00:00
430baf7c21
This can fix a lot of performance issues, like audio crackling and frame time spikes. This requires the GameMode package to be installed. See: https://github.com/FeralInteractive/gamemode This commit adds a "Game Mode" bool option to the "Power Management" and "Latency" settings sections, and it can be toggled on/off without restarting RA. The actual toggling of game mode happens in a new frontend platform interface function. Perhaps this will become useful for other platforms that provide some equivalent of Linux GameMode. Since the GameMode ABI is fixed, and the API comes as a single, header-only file with no actual deps, we simply bundle the header (deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will have support for GameMode regardless of whether the GameMode development package is installed or not.
452 lines
14 KiB
C
452 lines
14 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <xtl.h>
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#include <xbdm.h>
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#include <xgraphics.h>
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#include <file/file_path.h>
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#include <compat/strl.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifndef IS_SALAMANDER
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#include <lists/file_list.h>
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#endif
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#include <retro_miscellaneous.h>
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#include <string/stdstring.h>
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#include "../frontend_driver.h"
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#include "../../defaults.h"
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#include "../../file_path_special.h"
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#include "../../paths.h"
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#ifndef IS_SALAMANDER
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#include "../../retroarch.h"
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#endif
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#include "../../verbosity.h"
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#include "platform_xdk.h"
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static enum frontend_fork xdk_fork_mode = FRONTEND_FORK_NONE;
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static void frontend_xdk_get_environment_settings(int *argc, char *argv[],
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void *args, void *params_data)
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{
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HRESULT ret;
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#ifdef _XBOX360
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unsigned long license_mask;
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DWORD volume_device_type;
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#endif
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#ifndef IS_SALAMANDER
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static char path[PATH_MAX_LENGTH] = {0};
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#if defined(_XBOX1)
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LAUNCH_DATA ptr;
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DWORD launch_type;
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#elif defined(_XBOX360)
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DWORD dwLaunchDataSize;
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#endif
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#endif
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#ifndef IS_SALAMANDER
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bool original_verbose = verbosity_is_enabled();
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#endif
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(void)ret;
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#ifndef IS_SALAMANDER
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#if defined(HAVE_LOGGER)
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logger_init();
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#elif defined(HAVE_FILE_LOGGER)
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retro_main_log_file_init("/retroarch-log.txt");
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#endif
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#endif
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#ifdef _XBOX360
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/* Detect install environment. */
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if (XContentGetLicenseMask(&license_mask, NULL) == ERROR_SUCCESS)
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{
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XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
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switch(volume_device_type)
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{
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case XCONTENTDEVICETYPE_HDD: /* Launched from content package on HDD */
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case XCONTENTDEVICETYPE_MU: /* Launched from content package on USB/Memory Unit. */
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case XCONTENTDEVICETYPE_ODD: /* Launched from content package on Optial Disc Drive. */
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default: /* Launched from content package on unknown device. */
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break;
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}
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}
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#endif
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#if defined(_XBOX1)
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_CORE], "D:");
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fill_pathname_join(g_defaults.path_config, g_defaults.dirs[DEFAULT_DIR_CORE],
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FILE_PATH_MAIN_CONFIG, sizeof(g_defaults.path_config));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"savestates",
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sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"savefiles",
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sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"system",
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sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"screenshots",
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sizeof(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"overlays",
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sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
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#ifdef HAVE_VIDEO_LAYOUT
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"layouts",
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sizeof(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT]));
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#endif
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"media", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"downloads", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"playlists", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
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#elif defined(_XBOX360)
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_CORE],
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"game:");
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strcpy_literal(g_defaults.path_config,
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"game:\\retroarch.cfg");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
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"game:");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
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"game:\\savestates");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
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"game:\\playlists");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SRAM],
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"game:\\savefiles");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
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"game:\\system");
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strcpy_literal(g_defaults.dirs[DEFAULT_DIR_LOGS],
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"game:\\logs");
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#endif
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fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
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g_defaults.dirs[DEFAULT_DIR_CORE],
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"info", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
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#ifndef IS_SALAMANDER
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#if defined(_XBOX1)
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if (XGetLaunchInfo(&launch_type, &ptr) == ERROR_SUCCESS)
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{
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char *extracted_path = NULL;
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if (launch_type == LDT_FROM_DEBUGGER_CMDLINE)
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goto exit;
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extracted_path = (char*)&ptr.Data;
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if (
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!string_is_empty(extracted_path)
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&& (!strstr(extracted_path, "Pool"))
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/* Hack. Unknown problem */)
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{
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/* Auto-start game */
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strlcpy(path, extracted_path, sizeof(path));
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}
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}
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#elif defined(_XBOX360)
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if (XGetLaunchDataSize(&dwLaunchDataSize) == ERROR_SUCCESS)
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{
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char *extracted_path = (char*)calloc(dwLaunchDataSize, sizeof(char));
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BYTE* pLaunchData = (BYTE*)calloc(dwLaunchDataSize, sizeof(BYTE));
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XGetLaunchData(pLaunchData, dwLaunchDataSize);
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memset(extracted_path, 0, dwLaunchDataSize);
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strlcpy(extracted_path, pLaunchData, dwLaunchDataSize);
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/* Auto-start game */
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if (!string_is_empty(extracted_path))
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strlcpy(path, extracted_path, sizeof(path));
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if (pLaunchData)
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free(pLaunchData);
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}
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#endif
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if (!string_is_empty(path))
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{
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struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
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if (args)
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{
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/* Auto-start game. */
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args->touched = true;
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args->no_content = false;
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args->verbose = false;
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args->config_path = NULL;
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args->sram_path = NULL;
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args->state_path = NULL;
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args->content_path = path;
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args->libretro_path = NULL;
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}
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}
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#endif
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#ifndef IS_SALAMANDER
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#ifdef _XBOX1
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exit:
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if (original_verbose)
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verbosity_enable();
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else
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verbosity_disable();
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#endif
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dir_check_defaults("custom.ini");
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#endif
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}
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static void frontend_xdk_init(void *data)
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{
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(void)data;
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#if defined(_XBOX1) && !defined(IS_SALAMANDER)
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/* Mount drives */
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xbox_io_mount("A:", "cdrom0");
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xbox_io_mount("C:", "Harddisk0\\Partition0");
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xbox_io_mount("E:", "Harddisk0\\Partition1");
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xbox_io_mount("Z:", "Harddisk0\\Partition2");
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xbox_io_mount("F:", "Harddisk0\\Partition6");
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xbox_io_mount("G:", "Harddisk0\\Partition7");
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#endif
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}
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static void frontend_xdk_exec(const char *path, bool should_load_content)
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{
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#ifndef IS_SALAMANDER
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bool original_verbose = verbosity_is_enabled();
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#endif
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#if defined(_XBOX1)
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#ifndef IS_SALAMANDER
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LAUNCH_DATA ptr;
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#endif
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#elif defined(_XBOX360)
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char game_path[1024] = {0};
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#endif
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#ifdef IS_SALAMANDER
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if (!string_is_empty(path))
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#ifdef _XBOX360
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XLaunchNewImage(path, 0);
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#else
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XLaunchNewImage(path, NULL);
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#endif
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#else
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#if defined(_XBOX1)
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memset(&ptr, 0, sizeof(ptr));
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if (should_load_content && !path_is_empty(RARCH_PATH_CONTENT))
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snprintf((char*)ptr.Data, sizeof(ptr.Data), "%s", path_get(RARCH_PATH_CONTENT));
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if (!string_is_empty(path))
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XLaunchNewImage(path, !string_is_empty((const char*)ptr.Data) ? &ptr : NULL);
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#elif defined(_XBOX360)
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if (should_load_content && !path_is_empty(RARCH_PATH_CONTENT))
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{
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strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
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XSetLaunchData(game_path, MAX_LAUNCH_DATA_SIZE);
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}
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if (!string_is_empty(path))
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XLaunchNewImage(path, 0);
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#endif
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#endif
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#ifndef IS_SALAMANDER
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if (original_verbose)
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verbosity_enable();
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else
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verbosity_disable();
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#endif
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}
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#ifndef IS_SALAMANDER
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static bool frontend_xdk_set_fork(enum frontend_fork fork_mode)
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{
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switch (fork_mode)
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{
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case FRONTEND_FORK_CORE:
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RARCH_LOG("FRONTEND_FORK_CORE\n");
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xdk_fork_mode = fork_mode;
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break;
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case FRONTEND_FORK_CORE_WITH_ARGS:
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RARCH_LOG("FRONTEND_FORK_CORE_WITH_ARGS\n");
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xdk_fork_mode = fork_mode;
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break;
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case FRONTEND_FORK_RESTART:
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RARCH_LOG("FRONTEND_FORK_SALAMANDER_RESTART\n");
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/* NOTE: We don't implement Salamander, so just turn
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* this into FRONTEND_FORK_CORE. */
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xdk_fork_mode = FRONTEND_FORK_CORE;
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break;
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case FRONTEND_FORK_NONE:
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default:
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return false;
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}
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return true;
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}
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#endif
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static void frontend_xdk_exitspawn(char *s, size_t len, char *args)
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{
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bool should_load_content = false;
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#ifndef IS_SALAMANDER
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if (xdk_fork_mode == FRONTEND_FORK_NONE)
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return;
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switch (xdk_fork_mode)
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{
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case FRONTEND_FORK_CORE_WITH_ARGS:
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should_load_content = true;
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break;
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case FRONTEND_FORK_NONE:
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default:
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break;
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}
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#endif
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frontend_xdk_exec(s, should_load_content);
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}
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static int frontend_xdk_get_rating(void)
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{
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#if defined(_XBOX360)
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return 11;
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#elif defined(_XBOX1)
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return 7;
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#endif
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}
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enum frontend_architecture frontend_xdk_get_arch(void)
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{
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#if defined(_XBOX360)
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return FRONTEND_ARCH_PPC;
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#elif defined(_XBOX1)
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return FRONTEND_ARCH_X86;
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#else
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return FRONTEND_ARCH_NONE;
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#endif
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}
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static int frontend_xdk_parse_drive_list(void *data, bool load_content)
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{
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#ifndef IS_SALAMANDER
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file_list_t *list = (file_list_t*)data;
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enum msg_hash_enums enum_idx = load_content ?
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MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR :
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MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY;
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#if defined(_XBOX1)
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menu_entries_append_enum(list,
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"C:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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menu_entries_append_enum(list,
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"D:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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menu_entries_append_enum(list,
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"E:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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menu_entries_append_enum(list,
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"F:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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menu_entries_append_enum(list,
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"G:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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#elif defined(_XBOX360)
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menu_entries_append_enum(list,
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"game:",
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msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
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enum_idx,
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FILE_TYPE_DIRECTORY, 0, 0);
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#endif
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#endif
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return 0;
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}
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frontend_ctx_driver_t frontend_ctx_xdk = {
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frontend_xdk_get_env_settings,/* env_settings */
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frontend_xdk_init, /* init */
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NULL, /* deinit */
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frontend_xdk_exitspawn, /* exitspawn */
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NULL, /* process_args */
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frontend_xdk_exec, /* exec */
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#ifdef IS_SALAMANDER
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NULL, /* set_fork */
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#else
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frontend_xdk_set_fork, /* set_fork */
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#endif
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NULL, /* shutdown */
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NULL, /* get_name */
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NULL, /* get_os */
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frontend_xdk_get_rating,
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NULL, /* content_loaded */
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frontend_xdk_get_arch, /* get_architecture */
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NULL, /* get_powerstate */
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frontend_xdk_parse_drive_list,/* parse_drive_list */
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NULL, /* get_total_mem */
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NULL, /* get_free_mem */
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NULL, /* install_signal_handler */
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NULL, /* get_sighandler_state */
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NULL, /* set_sighandler_state */
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NULL, /* destroy_sighandler_state */
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NULL, /* attach_console */
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NULL, /* detach_console */
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NULL, /* get_lakka_version */
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NULL, /* set_screen_brightness */
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NULL, /* watch_path_for_changes */
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NULL, /* check_for_path_changes */
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NULL, /* set_sustained_performance_mode */
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NULL, /* get_cpu_model_name */
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NULL, /* get_user_language */
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NULL, /* is_narrator_running */
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NULL, /* accessibility_speak */
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NULL, /* set_gamemode */
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"xdk", /* ident */
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NULL /* get_video_driver */
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};
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