RetroArch/frontend/drivers/platform_xdk.c
Nikos Chantziaras 430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00

452 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <xtl.h>
#include <xbdm.h>
#include <xgraphics.h>
#include <file/file_path.h>
#include <compat/strl.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifndef IS_SALAMANDER
#include <lists/file_list.h>
#endif
#include <retro_miscellaneous.h>
#include <string/stdstring.h>
#include "../frontend_driver.h"
#include "../../defaults.h"
#include "../../file_path_special.h"
#include "../../paths.h"
#ifndef IS_SALAMANDER
#include "../../retroarch.h"
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#endif
#include "../../verbosity.h"
#include "platform_xdk.h"
static enum frontend_fork xdk_fork_mode = FRONTEND_FORK_NONE;
static void frontend_xdk_get_environment_settings(int *argc, char *argv[],
void *args, void *params_data)
{
HRESULT ret;
#ifdef _XBOX360
unsigned long license_mask;
DWORD volume_device_type;
#endif
#ifndef IS_SALAMANDER
static char path[PATH_MAX_LENGTH] = {0};
#if defined(_XBOX1)
LAUNCH_DATA ptr;
DWORD launch_type;
#elif defined(_XBOX360)
DWORD dwLaunchDataSize;
#endif
#endif
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
#endif
(void)ret;
#ifndef IS_SALAMANDER
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
retro_main_log_file_init("/retroarch-log.txt");
#endif
#endif
#ifdef _XBOX360
/* Detect install environment. */
if (XContentGetLicenseMask(&license_mask, NULL) == ERROR_SUCCESS)
{
XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
switch(volume_device_type)
{
case XCONTENTDEVICETYPE_HDD: /* Launched from content package on HDD */
case XCONTENTDEVICETYPE_MU: /* Launched from content package on USB/Memory Unit. */
case XCONTENTDEVICETYPE_ODD: /* Launched from content package on Optial Disc Drive. */
default: /* Launched from content package on unknown device. */
break;
}
}
#endif
#if defined(_XBOX1)
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_CORE], "D:");
fill_pathname_join(g_defaults.path_config, g_defaults.dirs[DEFAULT_DIR_CORE],
FILE_PATH_MAIN_CONFIG, sizeof(g_defaults.path_config));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
g_defaults.dirs[DEFAULT_DIR_CORE],
"savestates",
sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM],
g_defaults.dirs[DEFAULT_DIR_CORE],
"savefiles",
sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
g_defaults.dirs[DEFAULT_DIR_CORE],
"system",
sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
g_defaults.dirs[DEFAULT_DIR_CORE],
"screenshots",
sizeof(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY],
g_defaults.dirs[DEFAULT_DIR_CORE],
"overlays",
sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
#ifdef HAVE_VIDEO_LAYOUT
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT],
g_defaults.dirs[DEFAULT_DIR_CORE],
"layouts",
sizeof(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT]));
#endif
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"media", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"downloads", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
g_defaults.dirs[DEFAULT_DIR_CORE],
"playlists", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
#elif defined(_XBOX360)
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_CORE],
"game:");
strcpy_literal(g_defaults.path_config,
"game:\\retroarch.cfg");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
"game:");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
"game:\\savestates");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
"game:\\playlists");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SRAM],
"game:\\savefiles");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
"game:\\system");
strcpy_literal(g_defaults.dirs[DEFAULT_DIR_LOGS],
"game:\\logs");
#endif
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
g_defaults.dirs[DEFAULT_DIR_CORE],
"info", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
#ifndef IS_SALAMANDER
#if defined(_XBOX1)
if (XGetLaunchInfo(&launch_type, &ptr) == ERROR_SUCCESS)
{
char *extracted_path = NULL;
if (launch_type == LDT_FROM_DEBUGGER_CMDLINE)
goto exit;
extracted_path = (char*)&ptr.Data;
if (
!string_is_empty(extracted_path)
&& (!strstr(extracted_path, "Pool"))
/* Hack. Unknown problem */)
{
/* Auto-start game */
strlcpy(path, extracted_path, sizeof(path));
}
}
#elif defined(_XBOX360)
if (XGetLaunchDataSize(&dwLaunchDataSize) == ERROR_SUCCESS)
{
char *extracted_path = (char*)calloc(dwLaunchDataSize, sizeof(char));
BYTE* pLaunchData = (BYTE*)calloc(dwLaunchDataSize, sizeof(BYTE));
XGetLaunchData(pLaunchData, dwLaunchDataSize);
memset(extracted_path, 0, dwLaunchDataSize);
strlcpy(extracted_path, pLaunchData, dwLaunchDataSize);
/* Auto-start game */
if (!string_is_empty(extracted_path))
strlcpy(path, extracted_path, sizeof(path));
if (pLaunchData)
free(pLaunchData);
}
#endif
if (!string_is_empty(path))
{
struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
if (args)
{
/* Auto-start game. */
args->touched = true;
args->no_content = false;
args->verbose = false;
args->config_path = NULL;
args->sram_path = NULL;
args->state_path = NULL;
args->content_path = path;
args->libretro_path = NULL;
}
}
#endif
#ifndef IS_SALAMANDER
#ifdef _XBOX1
exit:
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
#endif
dir_check_defaults("custom.ini");
#endif
}
static void frontend_xdk_init(void *data)
{
(void)data;
#if defined(_XBOX1) && !defined(IS_SALAMANDER)
/* Mount drives */
xbox_io_mount("A:", "cdrom0");
xbox_io_mount("C:", "Harddisk0\\Partition0");
xbox_io_mount("E:", "Harddisk0\\Partition1");
xbox_io_mount("Z:", "Harddisk0\\Partition2");
xbox_io_mount("F:", "Harddisk0\\Partition6");
xbox_io_mount("G:", "Harddisk0\\Partition7");
#endif
}
static void frontend_xdk_exec(const char *path, bool should_load_content)
{
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
#endif
#if defined(_XBOX1)
#ifndef IS_SALAMANDER
LAUNCH_DATA ptr;
#endif
#elif defined(_XBOX360)
char game_path[1024] = {0};
#endif
#ifdef IS_SALAMANDER
if (!string_is_empty(path))
#ifdef _XBOX360
XLaunchNewImage(path, 0);
#else
XLaunchNewImage(path, NULL);
#endif
#else
#if defined(_XBOX1)
memset(&ptr, 0, sizeof(ptr));
if (should_load_content && !path_is_empty(RARCH_PATH_CONTENT))
snprintf((char*)ptr.Data, sizeof(ptr.Data), "%s", path_get(RARCH_PATH_CONTENT));
if (!string_is_empty(path))
XLaunchNewImage(path, !string_is_empty((const char*)ptr.Data) ? &ptr : NULL);
#elif defined(_XBOX360)
if (should_load_content && !path_is_empty(RARCH_PATH_CONTENT))
{
strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
XSetLaunchData(game_path, MAX_LAUNCH_DATA_SIZE);
}
if (!string_is_empty(path))
XLaunchNewImage(path, 0);
#endif
#endif
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
#endif
}
#ifndef IS_SALAMANDER
static bool frontend_xdk_set_fork(enum frontend_fork fork_mode)
{
switch (fork_mode)
{
case FRONTEND_FORK_CORE:
RARCH_LOG("FRONTEND_FORK_CORE\n");
xdk_fork_mode = fork_mode;
break;
case FRONTEND_FORK_CORE_WITH_ARGS:
RARCH_LOG("FRONTEND_FORK_CORE_WITH_ARGS\n");
xdk_fork_mode = fork_mode;
break;
case FRONTEND_FORK_RESTART:
RARCH_LOG("FRONTEND_FORK_SALAMANDER_RESTART\n");
/* NOTE: We don't implement Salamander, so just turn
* this into FRONTEND_FORK_CORE. */
xdk_fork_mode = FRONTEND_FORK_CORE;
break;
case FRONTEND_FORK_NONE:
default:
return false;
}
return true;
}
#endif
static void frontend_xdk_exitspawn(char *s, size_t len, char *args)
{
bool should_load_content = false;
#ifndef IS_SALAMANDER
if (xdk_fork_mode == FRONTEND_FORK_NONE)
return;
switch (xdk_fork_mode)
{
case FRONTEND_FORK_CORE_WITH_ARGS:
should_load_content = true;
break;
case FRONTEND_FORK_NONE:
default:
break;
}
#endif
frontend_xdk_exec(s, should_load_content);
}
static int frontend_xdk_get_rating(void)
{
#if defined(_XBOX360)
return 11;
#elif defined(_XBOX1)
return 7;
#endif
}
enum frontend_architecture frontend_xdk_get_arch(void)
{
#if defined(_XBOX360)
return FRONTEND_ARCH_PPC;
#elif defined(_XBOX1)
return FRONTEND_ARCH_X86;
#else
return FRONTEND_ARCH_NONE;
#endif
}
static int frontend_xdk_parse_drive_list(void *data, bool load_content)
{
#ifndef IS_SALAMANDER
file_list_t *list = (file_list_t*)data;
enum msg_hash_enums enum_idx = load_content ?
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR :
MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY;
#if defined(_XBOX1)
menu_entries_append_enum(list,
"C:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"D:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"E:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"F:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"G:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
#elif defined(_XBOX360)
menu_entries_append_enum(list,
"game:",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
#endif
#endif
return 0;
}
frontend_ctx_driver_t frontend_ctx_xdk = {
frontend_xdk_get_env_settings,/* env_settings */
frontend_xdk_init, /* init */
NULL, /* deinit */
frontend_xdk_exitspawn, /* exitspawn */
NULL, /* process_args */
frontend_xdk_exec, /* exec */
#ifdef IS_SALAMANDER
NULL, /* set_fork */
#else
frontend_xdk_set_fork, /* set_fork */
#endif
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_xdk_get_rating,
NULL, /* content_loaded */
frontend_xdk_get_arch, /* get_architecture */
NULL, /* get_powerstate */
frontend_xdk_parse_drive_list,/* parse_drive_list */
NULL, /* get_total_mem */
NULL, /* get_free_mem */
NULL, /* install_signal_handler */
NULL, /* get_sighandler_state */
NULL, /* set_sighandler_state */
NULL, /* destroy_sighandler_state */
NULL, /* attach_console */
NULL, /* detach_console */
NULL, /* get_lakka_version */
NULL, /* set_screen_brightness */
NULL, /* watch_path_for_changes */
NULL, /* check_for_path_changes */
NULL, /* set_sustained_performance_mode */
NULL, /* get_cpu_model_name */
NULL, /* get_user_language */
NULL, /* is_narrator_running */
NULL, /* accessibility_speak */
NULL, /* set_gamemode */
"xdk", /* ident */
NULL /* get_video_driver */
};