RetroArch/gfx
2011-09-13 15:00:26 +02:00
..
ext Use SK_* keysyms (pretty much SDL 1.2). 2011-09-13 14:40:33 +02:00
py_state Slight cleanup. 2011-06-08 17:55:32 +02:00
ext.c Can use SDL 1.3 just fine now. 2011-09-13 14:41:45 +02:00
fonts.c
fonts.h
gfx_common.c Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gfx_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl.c Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
image.c Fixup. 2011-08-29 17:23:49 +02:00
image.h
sdl.c Update font rendering for SDL. 2011-09-06 18:32:40 +02:00
sdlwrap.c Use SwapInterval with SDL 1.3. 2011-09-13 15:00:26 +02:00
sdlwrap.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
shader_cg.c Add coloring to fonts. 2011-09-05 17:00:28 +02:00
shader_cg.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.c Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
shader_glsl.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
snes_state.c Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
snes_state.h Input capturing semantic. 2011-06-11 20:02:17 +02:00
xvideo.c Font colors for XVideo. Some cleanups. 2011-09-06 17:56:42 +02:00