RetroArch/xbox1/frontend/RetroLaunch/Surface.cpp
2012-07-29 20:45:21 +02:00

243 lines
7.4 KiB
C++

/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*
* Additional code and cleanups: Surreal64 CE Team (http://www.emuxtras.net)
*/
#include "Surface.h"
#include "../../../general.h"
#include "../../xdk_d3d8.h"
CSurface::CSurface()
{
m_pTexture = NULL;
m_pVertexBuffer = NULL;
m_byOpacity = 255;
m_byR = 255;
m_byG = 255;
m_byB = 255;
m_bLoaded = false;
m_x = 0;
m_y = 0;
}
CSurface::~CSurface()
{
Destroy();
}
bool CSurface::Create(const char *szFilename)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_bLoaded)
Destroy();
HRESULT g_hResult = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
szFilename, // filename
D3DX_DEFAULT, D3DX_DEFAULT, // width/height
D3DX_DEFAULT, // mipmaps
0, // usage
D3DFMT_A8R8G8B8, // format
D3DPOOL_MANAGED, // memory class
D3DX_DEFAULT, // texture filter
D3DX_DEFAULT, // mipmapping
0, // colorkey
&m_imageInfo, // image info
NULL, // pallete
&m_pTexture); // texture
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
return false;
}
// create a vertex buffer for the quad that will display the texture
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED, &m_pVertexBuffer);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
m_pTexture->Release();
return false;
}
m_bLoaded = true;
return true;
}
bool CSurface::Create(int32_t width, int32_t height)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_bLoaded)
Destroy();
HRESULT g_hResult = d3d->d3d_render_device->CreateTexture(width, height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
&m_pTexture);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateTexture().\n");
return false;
}
m_imageInfo.Width = width;
m_imageInfo.Height = height;
m_imageInfo.Format = D3DFMT_A8R8G8B8;
// create a vertex buffer for the quad that will display the texture
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED, &m_pVertexBuffer);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
m_pTexture->Release();
return false;
}
m_bLoaded = true;
return true;
}
void CSurface::Destroy()
{
// free the vertex buffer
if (m_pVertexBuffer)
{
m_pVertexBuffer->Release();
m_pVertexBuffer = NULL;
}
// free the texture
if (m_pTexture)
{
m_pTexture->Release();
m_pTexture = NULL;
}
m_bLoaded = false;
}
bool CSurface::IsLoaded()
{
return m_bLoaded;
}
bool CSurface::Render()
{
return Render(m_x, m_y);
}
bool CSurface::Render(int x, int y)
{
return Render(x, y, m_imageInfo.Width, m_imageInfo.Height);
}
bool CSurface::Render(int x, int y, int32_t w, int32_t h)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (m_pTexture == NULL || m_pVertexBuffer == NULL || m_bLoaded == false)
return false;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
/*CustomVertex*/DrawVerticeFormats newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 0},
{fX + w, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 0},
{fX + w, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 1},
{fX, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 1}
};
// load the existing vertices
/*CustomVertex*/DrawVerticeFormats *pCurVerts;
HRESULT g_hResult = m_pVertexBuffer->Lock(0, 0, (byte **)&pCurVerts, 0);
if (FAILED(g_hResult))
{
RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
return false;
}
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
m_pVertexBuffer->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
// also blend the texture with the set alpha value
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, m_pTexture);
d3d->d3d_render_device->SetStreamSource(0, m_pVertexBuffer, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
return true;
}
void CSurface::SetOpacity(byte opacity)
{
m_byOpacity = opacity;
}
void CSurface::MoveTo(int x, int y)
{
m_x = x;
m_y = y;
}
int32_t CSurface::GetWidth()
{
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
return 0;
return m_imageInfo.Width;
}
int32_t CSurface::GetHeight()
{
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
return 0;
return m_imageInfo.Height;
}
int8_t CSurface::GetOpacity()
{
return m_byOpacity;
}
IDirect3DTexture8 *CSurface::GetTexture()
{
return m_pTexture;
}