mirror of
https://github.com/libretro/RetroArch
synced 2025-01-18 04:12:07 +00:00
243 lines
7.4 KiB
C++
243 lines
7.4 KiB
C++
/**
|
|
* Surreal 64 Launcher (C) 2003
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License as published by the Free Software
|
|
* Foundation; either version 2 of the License, or (at your option) any later
|
|
* version. This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details. You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
|
|
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
|
|
*
|
|
* Additional code and cleanups: Surreal64 CE Team (http://www.emuxtras.net)
|
|
*/
|
|
|
|
#include "Surface.h"
|
|
|
|
#include "../../../general.h"
|
|
#include "../../xdk_d3d8.h"
|
|
|
|
CSurface::CSurface()
|
|
{
|
|
m_pTexture = NULL;
|
|
m_pVertexBuffer = NULL;
|
|
m_byOpacity = 255;
|
|
m_byR = 255;
|
|
m_byG = 255;
|
|
m_byB = 255;
|
|
m_bLoaded = false;
|
|
m_x = 0;
|
|
m_y = 0;
|
|
}
|
|
|
|
CSurface::~CSurface()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
bool CSurface::Create(const char *szFilename)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
if (m_bLoaded)
|
|
Destroy();
|
|
|
|
HRESULT g_hResult = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
|
|
szFilename, // filename
|
|
D3DX_DEFAULT, D3DX_DEFAULT, // width/height
|
|
D3DX_DEFAULT, // mipmaps
|
|
0, // usage
|
|
D3DFMT_A8R8G8B8, // format
|
|
D3DPOOL_MANAGED, // memory class
|
|
D3DX_DEFAULT, // texture filter
|
|
D3DX_DEFAULT, // mipmapping
|
|
0, // colorkey
|
|
&m_imageInfo, // image info
|
|
NULL, // pallete
|
|
&m_pTexture); // texture
|
|
|
|
if (FAILED(g_hResult))
|
|
{
|
|
RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
|
|
return false;
|
|
}
|
|
|
|
// create a vertex buffer for the quad that will display the texture
|
|
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
|
D3DUSAGE_WRITEONLY,
|
|
D3DFVF_CUSTOMVERTEX,
|
|
D3DPOOL_MANAGED, &m_pVertexBuffer);
|
|
if (FAILED(g_hResult))
|
|
{
|
|
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
|
|
m_pTexture->Release();
|
|
return false;
|
|
}
|
|
|
|
m_bLoaded = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CSurface::Create(int32_t width, int32_t height)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
if (m_bLoaded)
|
|
Destroy();
|
|
|
|
HRESULT g_hResult = d3d->d3d_render_device->CreateTexture(width, height, 1, 0,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
|
|
&m_pTexture);
|
|
|
|
if (FAILED(g_hResult))
|
|
{
|
|
RARCH_ERR("Error occurred during CreateTexture().\n");
|
|
return false;
|
|
}
|
|
|
|
m_imageInfo.Width = width;
|
|
m_imageInfo.Height = height;
|
|
m_imageInfo.Format = D3DFMT_A8R8G8B8;
|
|
|
|
// create a vertex buffer for the quad that will display the texture
|
|
g_hResult = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
|
D3DUSAGE_WRITEONLY,
|
|
D3DFVF_CUSTOMVERTEX,
|
|
D3DPOOL_MANAGED, &m_pVertexBuffer);
|
|
if (FAILED(g_hResult))
|
|
{
|
|
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
|
|
m_pTexture->Release();
|
|
return false;
|
|
}
|
|
|
|
m_bLoaded = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSurface::Destroy()
|
|
{
|
|
// free the vertex buffer
|
|
if (m_pVertexBuffer)
|
|
{
|
|
m_pVertexBuffer->Release();
|
|
m_pVertexBuffer = NULL;
|
|
}
|
|
|
|
// free the texture
|
|
if (m_pTexture)
|
|
{
|
|
m_pTexture->Release();
|
|
m_pTexture = NULL;
|
|
}
|
|
|
|
m_bLoaded = false;
|
|
}
|
|
|
|
bool CSurface::IsLoaded()
|
|
{
|
|
return m_bLoaded;
|
|
}
|
|
|
|
bool CSurface::Render()
|
|
{
|
|
return Render(m_x, m_y);
|
|
}
|
|
|
|
bool CSurface::Render(int x, int y)
|
|
{
|
|
return Render(x, y, m_imageInfo.Width, m_imageInfo.Height);
|
|
}
|
|
|
|
bool CSurface::Render(int x, int y, int32_t w, int32_t h)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
if (m_pTexture == NULL || m_pVertexBuffer == NULL || m_bLoaded == false)
|
|
return false;
|
|
|
|
float fX = static_cast<float>(x);
|
|
float fY = static_cast<float>(y);
|
|
|
|
// create the new vertices
|
|
/*CustomVertex*/DrawVerticeFormats newVerts[] =
|
|
{
|
|
// x, y, z, color, u ,v
|
|
{fX, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 0},
|
|
{fX + w, fY, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 0},
|
|
{fX + w, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 1, 1},
|
|
{fX, fY + h, 0.0f, /*D3DCOLOR_ARGB(m_byOpacity, m_byR, m_byG, m_byB),*/ 0, 0, 1}
|
|
};
|
|
|
|
// load the existing vertices
|
|
/*CustomVertex*/DrawVerticeFormats *pCurVerts;
|
|
|
|
HRESULT g_hResult = m_pVertexBuffer->Lock(0, 0, (byte **)&pCurVerts, 0);
|
|
|
|
if (FAILED(g_hResult))
|
|
{
|
|
RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
|
|
return false;
|
|
}
|
|
// copy the new verts over the old verts
|
|
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
|
|
|
|
m_pVertexBuffer->Unlock();
|
|
|
|
|
|
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
|
|
// also blend the texture with the set alpha value
|
|
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
|
|
// draw the quad
|
|
d3d->d3d_render_device->SetTexture(0, m_pTexture);
|
|
d3d->d3d_render_device->SetStreamSource(0, m_pVertexBuffer, sizeof(DrawVerticeFormats));
|
|
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
|
|
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
|
|
return true;
|
|
}
|
|
|
|
void CSurface::SetOpacity(byte opacity)
|
|
{
|
|
m_byOpacity = opacity;
|
|
}
|
|
|
|
void CSurface::MoveTo(int x, int y)
|
|
{
|
|
m_x = x;
|
|
m_y = y;
|
|
}
|
|
|
|
int32_t CSurface::GetWidth()
|
|
{
|
|
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
|
|
return 0;
|
|
|
|
return m_imageInfo.Width;
|
|
}
|
|
|
|
int32_t CSurface::GetHeight()
|
|
{
|
|
if (m_pTexture == NULL || m_pVertexBuffer == NULL)
|
|
return 0;
|
|
|
|
return m_imageInfo.Height;
|
|
}
|
|
|
|
int8_t CSurface::GetOpacity()
|
|
{
|
|
return m_byOpacity;
|
|
}
|
|
|
|
IDirect3DTexture8 *CSurface::GetTexture()
|
|
{
|
|
return m_pTexture;
|
|
}
|