mirror of
https://github.com/libretro/RetroArch
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41 lines
883 B
GLSL
41 lines
883 B
GLSL
static float4 gl_Position;
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static float4 vInput0;
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static float4 vInput1;
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static float4 vInput2;
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static float4 vColor;
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struct SPIRV_Cross_Input
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{
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float4 vInput0 : TEXCOORD0;
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float4 vInput1 : TEXCOORD1;
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float4 vInput2 : TEXCOORD2;
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};
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struct SPIRV_Cross_Output
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{
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precise float4 vColor : TEXCOORD0;
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precise float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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float4 _20 = vInput1 * vInput2;
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float4 _21 = vInput0 + _20;
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gl_Position = _21;
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float4 _27 = vInput0 - vInput1;
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float4 _29 = _27 * vInput2;
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vColor = _29;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vInput0 = stage_input.vInput0;
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vInput1 = stage_input.vInput1;
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vInput2 = stage_input.vInput2;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.vColor = vColor;
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return stage_output;
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}
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