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== DETAILS I think I've about got the thread startup/teardown code worked out. Logically, anyway, if not accurately. The challenge has been figuring out how best to integrate the features of HID2VPAD. I found `input/connect/joypad_connection.c` and this seems like the logical place for: - Special-case driver for the Switch Pro controller - Any other special cases HIDTOVPAD supports that core RetroArch doesn't - Parsing of HIDTOVPAD config file to add custom button mapping == TESTING Compiles. Haven't tested with a real Wii U. Probably doesn't work though. I very likely have the threading bit wrong.