Olivier PARRA 5813228c6c [FIXES]GPU capture on Metal/OSX/NVidia
[FIX]RetroArch CRASH on Metal internal assert
_validateGetBytes:39: failed assertion `texture must not be a
framebufferOnly texture.' GPU Capture were done on a
framebufferOnly texture. Fix it by setting framebufferOnly
CAMetalLayer property to NO. Subsequent MTLTexture inherits from
this property.

[FIX]Capture black frames. Resulting PNG screenshots were black.
Since GPU texture where not sync with CPU,
getBytes:bytesPerRow:fromRegion:mipmapLevel: behavior is undefined
Fix it by adding synchronizeResource command to blitCommandEncoder
In order to keep performances, syncing is done ONLY when a GPU
Capture is requested.

[FIX]Corrupted image due to incorrect viewport copy
Modify code in charge of copying MTLTexture bytes to 24bits PNG
buffer.
2020-04-02 23:01:48 +02:00
..
2020-04-01 20:43:03 +02:00
2020-03-30 05:39:22 +02:00
2020-03-06 03:01:47 +01:00
2019-12-07 07:17:21 +01:00
2020-01-15 06:27:42 -08:00
2020-03-06 15:40:45 +01:00
2020-03-09 01:32:05 +01:00
2020-03-05 14:06:04 +01:00
2020-03-28 03:53:51 +01:00
2020-02-17 12:27:08 +01:00