RetroArch/gfx/include/d3d9/d3dx9shape.h
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

106 lines
2.7 KiB
C

///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx9shapes.h
// Content: D3DX simple shapes
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx9.h"
#ifndef __D3DX9SHAPES_H__
#define __D3DX9SHAPES_H__
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI
D3DXCreatePolygon(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Length,
UINT Sides,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateBox(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Width,
FLOAT Height,
FLOAT Depth,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateCylinder(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Radius1,
FLOAT Radius2,
FLOAT Length,
UINT Slices,
UINT Stacks,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateSphere(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Radius,
UINT Slices,
UINT Stacks,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateTorus(
LPDIRECT3DDEVICE9 pDevice,
FLOAT InnerRadius,
FLOAT OuterRadius,
UINT Sides,
UINT Rings,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateTeapot(
LPDIRECT3DDEVICE9 pDevice,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
HRESULT WINAPI
D3DXCreateTextA(
LPDIRECT3DDEVICE9 pDevice,
HDC hDC,
LPCSTR pText,
FLOAT Deviation,
FLOAT Extrusion,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency,
LPGLYPHMETRICSFLOAT pGlyphMetrics);
HRESULT WINAPI
D3DXCreateTextW(
LPDIRECT3DDEVICE9 pDevice,
HDC hDC,
LPCWSTR pText,
FLOAT Deviation,
FLOAT Extrusion,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency,
LPGLYPHMETRICSFLOAT pGlyphMetrics);
#ifdef UNICODE
#define D3DXCreateText D3DXCreateTextW
#else
#define D3DXCreateText D3DXCreateTextA
#endif
#ifdef __cplusplus
}
#endif
#endif