RetroArch/input/drivers/wiiu_input.c
Ash 6b5aef09a1
[WiiU] DRC touch support as pointer device
Allow using the Gamepad's touch screen as a RETRO_DEVICE_POINTER.
Methodology could use some work, had to add an extra axis to
joypad in order to get the data transferred into the input driver.
Feel free to change this.
Needs to emulate RETRO_DEVICE_LIGHTGUN to really be useful.
Potential for Wiimote IR in future.

Partially addresses libretro/RetroArch#5294
2017-08-19 17:40:56 +10:00

277 lines
6.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
* Copyright (C) 2014-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <boolean.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#include <wiiu/nsyskbd.h>
#include <wiiu/vpad.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../input_config.h"
#include "../input_driver.h"
#include "../input_keymaps.h"
#include "wiiu_dbg.h"
#define MAX_PADS 5
static unsigned char keyboardChannel = 0x00;
static KBDModifier keyboardModifier = 0x00;
static unsigned char keyboardCode = 0x00;
static KEYState keyboardState[256] = { KBD_WIIU_NULL };
typedef struct wiiu_input
{
bool blocked;
const input_device_driver_t *joypad;
} wiiu_input_t;
uint64_t lifecycle_state;
void kb_connection_callback(KBDKeyEvent *key)
{
keyboardChannel = keyboardChannel + (key->channel + 0x01);
}
void kb_disconnection_callback(KBDKeyEvent *key)
{
keyboardChannel = keyboardChannel - (key->channel + 0x01);
}
void kb_key_callback(KBDKeyEvent *key)
{
uint16_t mod = 0;
unsigned code = 0;
bool pressed = false;
keyboardModifier = key->modifier;
keyboardCode = key->scancode;
if (key->state > 0)
pressed = true;
code = input_keymaps_translate_keysym_to_rk(key->scancode);
keyboardState[code] = key->state;
if (key->modifier & KBD_WIIU_SHIFT)
mod |= RETROKMOD_SHIFT;
if (key->modifier & KBD_WIIU_CTRL)
mod |= RETROKMOD_CTRL;
if (key->modifier & KBD_WIIU_ALT)
mod |= RETROKMOD_ALT;
if (key->modifier & KBD_WIIU_NUM_LOCK)
mod |= RETROKMOD_NUMLOCK;
if (key->modifier & KBD_WIIU_CAPS_LOCK)
mod |= RETROKMOD_CAPSLOCK;
if (key->modifier & KBD_WIIU_SCROLL_LOCK)
mod |= RETROKMOD_SCROLLOCK;
input_keyboard_event(pressed, code, (char)key->UTF16, mod,
RETRO_DEVICE_KEYBOARD);
}
/* TODO: emulate a relative mouse. This is suprisingly
hard to get working nicely.
*/
static int16_t wiiu_pointer_device_state(wiiu_input_t* wiiu, unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return wiiu->joypad->get_buttons(0) & VPAD_BUTTON_TOUCH;
case RETRO_DEVICE_ID_POINTER_X:
return wiiu->joypad->axis(0, 0xFFFF0004UL);
case RETRO_DEVICE_ID_POINTER_Y:
return wiiu->joypad->axis(0, 0xFFFF0005UL);
}
return 0;
}
static void wiiu_input_poll(void *data)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if (wiiu && wiiu->joypad)
wiiu->joypad->poll();
}
static bool wiiu_key_pressed(int key)
{
bool ret = false;
if (key >= RETROK_LAST)
return false;
if ((keyboardState[key] > 0) && (keyboardChannel > 0))
ret = true;
return ret;
}
static int16_t wiiu_input_state(void *data,
rarch_joypad_info_t joypad_info,
const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned idx, unsigned id)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if(!wiiu || !(port < MAX_PADS) || !binds || !binds[port])
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return input_joypad_pressed(wiiu->joypad,
joypad_info, port, binds[port], id);
case RETRO_DEVICE_KEYBOARD:
return wiiu_key_pressed(id);
case RETRO_DEVICE_ANALOG:
if (binds[port])
return input_joypad_analog(wiiu->joypad,
joypad_info, port, idx, id, binds[port]);
break;
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
return wiiu_pointer_device_state(wiiu, id);
}
return 0;
}
static void wiiu_input_free_input(void *data)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if (wiiu && wiiu->joypad)
wiiu->joypad->destroy();
KBDTeardown();
free(data);
}
static void* wiiu_input_init(const char *joypad_driver)
{
wiiu_input_t *wiiu = (wiiu_input_t*)calloc(1, sizeof(*wiiu));
if (!wiiu)
return NULL;
DEBUG_STR(joypad_driver);
wiiu->joypad = input_joypad_init_driver(joypad_driver, wiiu);
KBDSetup(&kb_connection_callback,
&kb_disconnection_callback,&kb_key_callback);
input_keymaps_init_keyboard_lut(rarch_key_map_wiiu);
return wiiu;
}
static bool wiiu_input_meta_key_pressed(void *data, int key)
{
if (BIT64_GET(lifecycle_state, key))
return true;
return false;
}
static uint64_t wiiu_input_get_capabilities(void *data)
{
(void)data;
return (1 << RETRO_DEVICE_JOYPAD) |
(1 << RETRO_DEVICE_ANALOG) |
(1 << RETRO_DEVICE_KEYBOARD) |
(1 << RETRO_DEVICE_POINTER);
}
static const input_device_driver_t *wiiu_input_get_joypad_driver(void *data)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if (wiiu)
return wiiu->joypad;
return NULL;
}
static void wiiu_input_grab_mouse(void *data, bool state)
{
(void)data;
(void)state;
}
static bool wiiu_input_set_rumble(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
(void)data;
(void)port;
(void)effect;
(void)strength;
return false;
}
static bool wiiu_input_keyboard_mapping_is_blocked(void *data)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if (!wiiu)
return false;
return wiiu->blocked;
}
static void wiiu_input_keyboard_mapping_set_block(void *data, bool value)
{
wiiu_input_t *wiiu = (wiiu_input_t*)data;
if (!wiiu)
return;
wiiu->blocked = value;
}
input_driver_t input_wiiu = {
wiiu_input_init,
wiiu_input_poll,
wiiu_input_state,
wiiu_input_meta_key_pressed,
wiiu_input_free_input,
NULL,
NULL,
wiiu_input_get_capabilities,
"wiiu",
wiiu_input_grab_mouse,
NULL,
wiiu_input_set_rumble,
wiiu_input_get_joypad_driver,
NULL,
wiiu_input_keyboard_mapping_is_blocked,
wiiu_input_keyboard_mapping_set_block,
};