aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

23 lines
362 B
GLSL

#version 450
uniform Transform
{
mat4 transform;
} block;
layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;
layout(location = 2) out VertexOut
{
vec4 color;
vec4 color2;
} outputs;
void main()
{
gl_Position = block.transform * vec4(position, 1.0);
outputs.color = color;
outputs.color2 = color + vec4(1.0);
}