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https://github.com/libretro/RetroArch
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38 lines
842 B
GLSL
38 lines
842 B
GLSL
static const int _7 = -10;
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static const uint _8 = 100u;
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static const int _20 = (_7 + 2);
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static const uint _25 = (_8 % 5u);
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static const int4 _30 = int4(20, 30, _20, _20);
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static const int2 _32 = int2(_30.y, _30.x);
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static const int _33 = _30.y;
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static float4 gl_Position;
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static int _4;
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struct SPIRV_Cross_Output
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{
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nointerpolation int _4 : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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float4 _64 = 0.0f.xxxx;
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_64.y = float(_20);
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float4 _68 = _64;
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_68.z = float(_25);
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float4 _52 = _68 + float4(_30);
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float2 _56 = _52.xy + float2(_32);
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gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
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_4 = _33;
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}
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SPIRV_Cross_Output main()
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{
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output._4 = _4;
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return stage_output;
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}
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