RetroArch/input/drivers/xdk_xinput_input.c
2020-08-30 18:47:29 +02:00

131 lines
3.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef _XBOX
#include <xtl.h>
#endif
#include <boolean.h>
#include <libretro.h>
#include "../../config.def.h"
#include "../input_driver.h"
/* TODO/FIXME -
* fix game focus toggle */
typedef struct xdk_input
{
void *empty;
} xdk_input_t;
static int16_t xdk_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const struct retro_keybind **binds,
bool keyboard_mapping_blocked,
unsigned port,
unsigned device,
unsigned index,
unsigned id)
{
xdk_input_t *xdk = (xdk_input_t*)data;
if (port >= DEFAULT_MAX_PADS)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
return joypad->state(
joypad_info, binds[port], port);
if (binds[port][id].valid)
if (
button_is_pressed(joypad, joypad_info, binds[port],
port, id))
return 1;
break;
case RETRO_DEVICE_ANALOG:
break;
}
return 0;
}
static void xdk_input_free_input(void *data)
{
xdk_input_t *xdk = (xdk_input_t*)data;
if (!xdk)
return;
free(xdk);
}
static void *xdk_input_init(const char *joypad_driver)
{
xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
if (!xdk)
return NULL;
return xdk;
}
static uint64_t xdk_input_get_capabilities(void *data)
{
return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
}
/* FIXME - are we sure about treating low frequency motor as the
* "strong" motor? Does it apply for Xbox too? */
static bool xdk_input_set_rumble(
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
if (joypad)
return input_joypad_set_rumble(joypad, port, effect, strength);
return false;
}
input_driver_t input_xinput = {
xdk_input_init,
NULL, /* poll */
xdk_input_state,
xdk_input_free_input,
NULL,
NULL,
xdk_input_get_capabilities,
"xinput",
NULL, /* grab_mouse */
NULL,
xdk_input_set_rumble
};