RetroArch/gfx/drivers/vulkan_shaders/pipeline_snow_simple.frag
2016-12-06 00:51:48 +01:00

14 lines
214 B
GLSL

#version 310 es
layout(location = 0) in vec3 VertexCoord;
layout(std140, set = 0, binding = 0) uniform UBO
{
float time;
} constants;
void main()
{
gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
}