2020-08-03 17:31:22 +02:00

331 lines
9.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "../../config.def.h"
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
typedef struct
{
XINPUT_STATE xstate;
bool connected;
} xinput_joypad_state;
/* TODO/FIXME - static globals */
static xinput_joypad_state g_xinput_states[DEFAULT_MAX_PADS];
static HANDLE gamepads[DEFAULT_MAX_PADS];
static const char *xdk_joypad_name(unsigned pad)
{
static const char* const XBOX_CONTROLLER_NAMES[4] =
{
"XInput Controller (User 1)",
"XInput Controller (User 2)",
"XInput Controller (User 3)",
"XInput Controller (User 4)"
};
return XBOX_CONTROLLER_NAMES[pad];
}
static void xdk_joypad_autodetect_add(unsigned autoconf_pad)
{
input_autoconfigure_connect(
xdk_joypad_name(autoconf_pad),
NULL,
xdk_joypad.ident,
autoconf_pad,
0,
0);
}
static bool xdk_joypad_init(void *data)
{
XInitDevices(0, NULL);
return true;
}
static int16_t xdk_joypad_button_state(
XINPUT_GAMEPAD *pad,
uint16_t btn_word,
unsigned port, uint16_t joykey)
{
unsigned hat_dir = GET_HAT_DIR(joykey);
if (hat_dir)
{
switch (hat_dir)
{
case HAT_UP_MASK:
return (btn_word & XINPUT_GAMEPAD_DPAD_UP);
case HAT_DOWN_MASK:
return (btn_word & XINPUT_GAMEPAD_DPAD_DOWN);
case HAT_LEFT_MASK:
return (btn_word & XINPUT_GAMEPAD_DPAD_LEFT);
case HAT_RIGHT_MASK:
return (btn_word & XINPUT_GAMEPAD_DPAD_RIGHT);
default:
break;
}
/* hat requested and no hat button down */
}
else
{
switch (joykey)
{
case RETRO_DEVICE_ID_JOYPAD_A:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_B] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_B:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_A] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_Y:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_X] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_X:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_Y] > XINPUT_GAMEPAD_MAX_CROSSTALK)
case RETRO_DEVICE_ID_JOYPAD_START:
return (pad->wButtons & XINPUT_GAMEPAD_START);
case RETRO_DEVICE_ID_JOYPAD_SELECT:
return (pad->wButtons & XINPUT_GAMEPAD_BACK);
case RETRO_DEVICE_ID_JOYPAD_L3:
return (pad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
case RETRO_DEVICE_ID_JOYPAD_R3:
return (pad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
case RETRO_DEVICE_ID_JOYPAD_L2:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_WHITE] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_R2:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_BLACK] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_L:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_R:
return (pad->bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
default:
break;
}
}
return 0;
}
static int16_t xdk_joypad_button(unsigned port, uint16_t joykey)
{
uint16_t btn_word = 0;
XINPUT_GAMEPAD *pad = NULL;
if (port >= DEFAULT_MAX_PADS)
return 0;
pad = &(g_xinput_states[port].xstate.Gamepad);
btn_word = pad->wButtons;
return xdk_joypad_button_state(pad, btn_word, port, joykey);
}
static int16_t xdk_joypad_axis_state(XINPUT_GAMEPAD *pad,
unsigned port, uint32_t joyaxis)
{
int val = 0;
int axis = -1;
bool is_neg = false;
bool is_pos = false;
if (AXIS_NEG_GET(joyaxis) <= 3)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if (AXIS_POS_GET(joyaxis) <= 5)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
else
return 0;
switch (axis)
{
case 0:
val = pad->sThumbLX;
break;
case 1:
val = pad->sThumbLY;
break;
case 2:
val = pad->sThumbRX;
break;
case 3:
val = pad->sThumbRY;
break;
}
if (is_neg && val > 0)
return 0;
else if (is_pos && val < 0)
return 0;
/* Clamp to avoid warnings */
else if (val == -32768)
return -32767;
return val;
}
static int16_t xdk_joypad_axis(unsigned port, uint32_t joyaxis)
{
XINPUT_GAMEPAD *pad = &(g_xinput_states[port].xstate.Gamepad);
if (port >= DEFAULT_MAX_PADS)
return 0;
return xdk_joypad_axis_state(pad, port, joyaxis);
}
static int16_t xdk_joypad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
int16_t ret = 0;
XINPUT_GAMEPAD *pad = NULL;
uint16_t btn_word = 0;
uint16_t port_idx = joypad_info->joy_idx;
if (port_idx >= DEFAULT_MAX_PADS)
return 0;
pad = &(g_xinput_states[port_idx].xstate.Gamepad);
btn_word = pad->wButtons;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if (
(uint16_t)joykey != NO_BTN
&& xdk_joypad_button_state(
pad, btn_word, port_idx, (uint16_t)joykey))
ret |= ( 1 << i);
else if (joyaxis != AXIS_NONE &&
((float)abs(xdk_joypad_axis_state(pad, port_idx, joyaxis))
/ 0x8000) > joypad_info->axis_threshold)
ret |= (1 << i);
}
return ret;
}
static void xdk_joypad_poll(void)
{
unsigned port;
DWORD dwInsertions, dwRemovals;
#ifdef __cplusplus
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
reinterpret_cast<PDWORD>(&dwInsertions),
reinterpret_cast<PDWORD>(&dwRemovals));
#else
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
(PDWORD)&dwInsertions,
(PDWORD)&dwRemovals);
#endif
for (port = 0; port < DEFAULT_MAX_PADS; port++)
{
bool device_removed = false;
bool device_inserted = false;
/* handle inserted devices. */
/* handle removed devices. */
if (dwRemovals & (1 << port))
device_removed = true;
if (dwInsertions & (1 << port))
device_inserted = true;
if (device_removed)
{
/* if the controller was removed after
* XGetDeviceChanges but before
* XInputOpen, the device handle will be NULL. */
if (gamepads[port])
XInputClose(gamepads[port]);
gamepads[port] = 0;
input_autoconfigure_disconnect(port, xdk_joypad.ident);
}
if (device_inserted)
{
XINPUT_POLLING_PARAMETERS m_pollingParameters;
m_pollingParameters.fAutoPoll = FALSE;
m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8;
gamepads[port] = XInputOpen(
XDEVICE_TYPE_GAMEPAD, port,
XDEVICE_NO_SLOT, &m_pollingParameters);
xdk_joypad_autodetect_add(port);
}
if (!gamepads[port])
continue;
/* if the controller is removed after
* XGetDeviceChanges but before XInputOpen,
* the device handle will be NULL. */
if (XInputPoll(gamepads[port]) != ERROR_SUCCESS)
continue;
memset(&g_xinput_states[port], 0, sizeof(xinput_joypad_state));
g_xinput_states[port].connected = !
(XInputGetState(
gamepads[port]
, &g_xinput_states[port].xstate) == ERROR_DEVICE_NOT_CONNECTED);
}
}
static bool xdk_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS && g_xinput_states[pad].connected;
}
static void xdk_joypad_destroy(void)
{
unsigned i;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
{
memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state));
if (gamepads[i])
XInputClose(gamepads[i]);
gamepads[i] = 0;
}
}
input_device_driver_t xdk_joypad = {
xdk_joypad_init,
xdk_joypad_query_pad,
xdk_joypad_destroy,
xdk_joypad_button,
xdk_joypad_state,
NULL,
xdk_joypad_axis,
xdk_joypad_poll,
NULL,
xdk_joypad_name,
"xdk",
};