mirror of
https://github.com/libretro/RetroArch
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30 lines
591 B
GLSL
30 lines
591 B
GLSL
uniform float4 UBO[4];
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static float3 FragColor;
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static float3 vNormal;
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struct SPIRV_Cross_Input
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{
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nointerpolation float3 vNormal : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float3 FragColor : SV_Target0;
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};
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void frag_main()
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{
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float4x4 _19 = float4x4(UBO[0], UBO[1], UBO[2], UBO[3]);
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FragColor = mul(vNormal, float3x3(_19[0].xyz, _19[1].xyz, _19[2].xyz));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vNormal = stage_input.vNormal;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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