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https://github.com/libretro/RetroArch
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501fd33b68
git-subtree-dir: deps/SPIRV-Cross git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
16 lines
293 B
GLSL
16 lines
293 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2D uTex;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vColor;
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layout(location = 1) in vec2 vTex;
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void main()
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{
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FragColor = vColor * texture(uTex, vTex);
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}
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