RetroArch/reference/opt/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

27 lines
835 B
GLSL

#version 450
layout(binding = 0) uniform sampler1DShadow uShadow1D;
layout(binding = 1) uniform sampler2DShadow uShadow2D;
layout(binding = 2) uniform sampler1D uSampler1D;
layout(binding = 3) uniform sampler2D uSampler2D;
layout(binding = 4) uniform sampler3D uSampler3D;
layout(location = 0) out float FragColor;
layout(location = 1) in vec4 vClip4;
layout(location = 2) in vec2 vClip2;
layout(location = 0) in vec3 vClip3;
void main()
{
vec4 _20 = vClip4;
_20.y = vClip4.w;
FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y));
vec4 _30 = vClip4;
_30.z = vClip4.w;
FragColor = textureProj(uShadow2D, vec4(_30.xy, vClip4.z, _30.z));
FragColor = textureProj(uSampler1D, vClip2).x;
FragColor = textureProj(uSampler2D, vClip3).x;
FragColor = textureProj(uSampler3D, vClip4).x;
}