mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
77 lines
5.6 KiB
XML
77 lines
5.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\console\griffin\griffin.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\console\rzlib\rzlib.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}</ProjectGuid>
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<ProjectName>RetroArch-PS3 SNC</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>SNC</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>SNC</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<UserPreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;HAVE_OPENGL=1;RARCH_CONSOLE;HAVE_CG=1;HAVE_CONFIGFILE=1;HAVE_NETPLAY=1;HAVE_SOCKET_LEGACY=1;PACKAGE_VERSION="0.9.6";HAVE_SCREENSHOTS_BUILTIN=1;main=rarch_main;%(UserPreprocessorDefinitions);HAVE_RARCH_MAIN_WRAP;HAVE_RSOUND;HAVE_RARCH_EXEC;HAVE_ZLIB=1;HAVE_LIBRETRO_MANAGEMENT</UserPreprocessorDefinitions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>%(UserPreprocessorDefinitions);$(BuiltInDefines);__INTELLISENSE__;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGLcgc.a";libcgc.a;libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libretro.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<UserPreprocessorDefinitions>NDEBUG;HAVE_OPENGL=1;RARCH_CONSOLE;HAVE_CG=1;HAVE_CONFIGFILE=1;HAVE_NETPLAY=1;HAVE_SOCKET_LEGACY=1;PACKAGE_VERSION="0.9.6";HAVE_SCREENSHOTS_BUILTIN=1;main="rarch_main";%(UserPreprocessorDefinitions);HAVE_RARCH_MAIN_WRAP;HAVE_RSOUND;HAVE_RARCH_EXEC;HAVE_ZLIB=1;HAVE_LIBRETRO_MANAGEMENT</UserPreprocessorDefinitions>
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<OptimizationLevel>Level2</OptimizationLevel>
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<PreprocessorDefinitions>%(UserPreprocessorDefinitions);$(BuiltInDefines);__INTELLISENSE__;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\ultra-opt\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\ultra-opt\libPSGLcgc.a";libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libretro.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |