mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 06:32:48 +00:00
a4b934b71a
* Fix Sixaxis gamepad operation == DETAILS It looks like commit 78e7d23c144c862d65ae1bf7ee41a1228bdfa380 broke the DualShock. Sorry, @revvv, but this is probably going to break the Retrode driver. We'll need to figure out a different solution. * Fix a bunch of HID implementations == DETAILS As mentioned in the previous commit, the thing that broke the DS3 driver was a change to the wiiu HID handler, which did some pointer math on the data buffer. The thing is.. there's no reason to do that pointer math. Yet, I found the same thing on almost every other HID driver: OSX, libusb, wiiusb. The only other HID driver that did not do this was the Bluetooth HID driver. It doesn't make any sense. The only reason it doesn't crash is because the memory right before the buffer is valid memory. Change summary: - remove the weird pointer math from all HID controllers - remove the `#ifdef apple ...` in the ds3 and gamecube adapter drivers, because it's no longer needed. - in the pad packet handlers, decrement data buffer offset references to account for the removal of the buffer manipulation. * Fix DualShock 4 == DETAILS Should've only subtracted 1, not 2; and now the pad works. Also, added a PID to cover newer model DS4s. I picked "R2" out of the air for the constant. Tested on Mac OS * Really really fix iohidmanager_set_report A huge apology to @23rd for insulting your fix. I was wrong to call you wrong. That left the question: why did that change break the DS3? Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be just the report. All of RA's HID SetReport calls include the report number in the first byte, so we have to trim that off. We actually do this in a different invocation of `IOHIDDeviceSetReport` elsewhere in the file! This commit applies that same logic to `iohidmanager_set_report` This has two benefits: 1. The DS3 works 2. The DS3 no longer requres the user to press the PS button to activate it the first time. You plug it in and it Just Works, just like on Wii U.
289 lines
7.2 KiB
C
289 lines
7.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include "joypad_connection.h"
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#include "../input_defines.h"
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#define RETRODE_MAX_PAD 4
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#define RETRODE_TYPE_DEVICE 0x00
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#define RETRODE_TYPE_PAD 0x01
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typedef struct hidpad_retrode_pad_data retrode_pad_data_t;
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typedef struct hidpad_retrode_data retrode_device_data_t;
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struct hidpad_retrode_pad_data
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{
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uint8_t datatype;
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retrode_device_data_t *device_data;
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joypad_connection_t *joypad;
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int pad_index;
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uint32_t buttons;
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uint8_t data[64];
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};
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struct hidpad_retrode_data
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{
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uint8_t datatype;
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void *handle;
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hid_driver_t *driver;
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retrode_pad_data_t pad_data[RETRODE_MAX_PAD];
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uint8_t data[64];
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};
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static void* hidpad_retrode_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
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int i;
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retrode_device_data_t * device = (retrode_device_data_t *)calloc(1, sizeof(retrode_device_data_t));
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if (!device)
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return NULL;
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if (!data)
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{
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free(device);
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return NULL;
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}
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device->handle = data;
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for (i = 0; i < RETRODE_MAX_PAD; i++)
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{
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device->pad_data[i].datatype = RETRODE_TYPE_PAD;
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device->pad_data[i].device_data = device;
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device->pad_data[i].joypad = NULL;
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device->pad_data[i].pad_index = i;
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}
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device->driver = driver;
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return device;
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}
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static void hidpad_retrode_deinit(void *data)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)data;
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if (device)
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free(device);
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}
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static void hidpad_retrode_get_buttons(void *pad_data, input_bits_t *state)
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{
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retrode_pad_data_t *pad = (retrode_pad_data_t *)pad_data;
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if (pad)
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{
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if(pad->datatype == RETRODE_TYPE_PAD)
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{
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BITS_COPY16_PTR(state, pad->buttons);
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}
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else
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{
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retrode_device_data_t *device = (retrode_device_data_t *)pad_data;
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BITS_COPY16_PTR(state, device->pad_data[0].buttons);
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}
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}
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else
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{
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BIT256_CLEAR_ALL_PTR(state);
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}
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}
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static int16_t hidpad_retrode_get_axis(void *pad_data, unsigned axis)
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{
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int val;
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retrode_pad_data_t *pad = (retrode_pad_data_t *)pad_data;
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retrode_device_data_t *device = (retrode_device_data_t *)pad_data;
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if (!pad || axis >= 2)
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return 0;
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if(pad->datatype == RETRODE_TYPE_PAD)
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val = pad->data[2 + axis];
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else
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val = device->pad_data[0].data[2 + axis];
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/* map Retrode values to a known gamepad (VID=0x0079, PID=0x0011) */
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if (val == 0x9C)
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val = 0x00; /* axis=0 left, axis=1 up */
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else if (val == 0x64)
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val = 0xFF; /* axis=0 right, axis=1 down */
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else
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val = 0x7F; /* no button pressed */
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val = (val << 8) - 0x8000;
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if (abs(val) > 0x1000)
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return val;
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return 0;
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}
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static void retrode_update_button_state(retrode_pad_data_t *pad)
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{
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uint32_t i, pressed_keys;
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static const uint32_t button_mapping[8] =
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{
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_Y,
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R
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};
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if (!pad)
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return;
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pressed_keys = pad->data[3];
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pad->buttons = 0;
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for (i = 0; i < 8; i ++)
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if (button_mapping[i] != NO_BTN)
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pad->buttons |= (pressed_keys & (1 << i)) ? (1 << button_mapping[i]) : 0;
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}
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static void hidpad_retrode_pad_packet_handler(retrode_pad_data_t *pad, uint8_t *packet, size_t size)
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{
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memcpy(pad->data, packet, size);
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retrode_update_button_state(pad);
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}
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static void hidpad_retrode_packet_handler(void *device_data, uint8_t *packet, uint16_t size)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)device_data;
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if (!device)
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return;
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memcpy(device->data, packet, size);
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/*
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* packet[0] contains Retrode port number
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* 1 = left SNES
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* 2 = right SNES
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* 3 = left Genesis/MD
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* 4 = right Genesis/MD
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*/
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hidpad_retrode_pad_packet_handler(&device->pad_data[packet[0] - 1], &device->data[0], size);
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}
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static void hidpad_retrode_set_rumble(void *data,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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(void)data;
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(void)effect;
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(void)strength;
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}
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const char * hidpad_retrode_get_name(void *pad_data)
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{
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(void)pad_data;
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/* For now we return a single static name */
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return "Retrode";
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}
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static int32_t hidpad_retrode_button(void *pad_data, uint16_t joykey)
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{
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retrode_pad_data_t *pad = (retrode_pad_data_t *)pad_data;
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if (!pad)
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return 0;
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if (pad->datatype != RETRODE_TYPE_PAD)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)pad_data;
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pad = &device->pad_data[0];
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}
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if (!pad->device_data || joykey > 31 || !pad->joypad)
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return 0;
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return pad->buttons & (1 << joykey);
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}
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static void *hidpad_retrode_pad_init(void *device_data, int pad_index, joypad_connection_t *joypad)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)device_data;
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if(!device || pad_index < 0 || pad_index >= RETRODE_MAX_PAD || !joypad || device->pad_data[pad_index].joypad)
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return NULL;
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device->pad_data[pad_index].joypad = joypad;
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return &device->pad_data[pad_index];
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}
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static void hidpad_retrode_pad_deinit(void *pad_data)
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{
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retrode_pad_data_t *pad = (retrode_pad_data_t *)pad_data;
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if(!pad)
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return;
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pad->joypad = NULL;
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}
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static int8_t hidpad_retrode_status(void *device_data, int pad_index)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)device_data;
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int8_t result = 0;
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if(!device || pad_index < 0 || pad_index >= RETRODE_MAX_PAD)
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return 0;
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result |= PAD_CONNECT_READY;
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if (device->pad_data[pad_index].joypad)
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result |= PAD_CONNECT_BOUND;
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return result;
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}
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static joypad_connection_t *hidpad_retrode_joypad(void *device_data, int pad_index)
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{
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retrode_device_data_t *device = (retrode_device_data_t *)device_data;
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if(!device || pad_index < 0 || pad_index >= RETRODE_MAX_PAD)
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return 0;
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return device->pad_data[pad_index].joypad;
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}
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pad_connection_interface_t pad_connection_retrode = {
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hidpad_retrode_init,
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hidpad_retrode_deinit,
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hidpad_retrode_packet_handler,
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hidpad_retrode_set_rumble,
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hidpad_retrode_get_buttons,
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hidpad_retrode_get_axis,
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hidpad_retrode_get_name,
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hidpad_retrode_button,
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true,
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RETRODE_MAX_PAD,
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hidpad_retrode_pad_init,
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hidpad_retrode_pad_deinit,
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hidpad_retrode_status,
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hidpad_retrode_joypad,
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};
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