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https://github.com/libretro/RetroArch
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92 lines
1.6 KiB
C
92 lines
1.6 KiB
C
#ifndef _GX2_SHADER_UTILS_H
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#define _GX2_SHADER_UTILS_H
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#include <wiiu/gx2/shaders.h>
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/* incompatible with elf builds */
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/* #define GX2_CAN_ACCESS_DATA_SECTION */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef union
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__attribute__((aligned (16)))
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{
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struct __attribute__((scalar_storage_order ("little-endian")))
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{
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float x;
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float y;
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};
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struct __attribute__((scalar_storage_order ("little-endian")))
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{
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float width;
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float height;
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};
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}GX2_vec2;
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typedef struct
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__attribute__((aligned (16)))
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__attribute__((scalar_storage_order ("little-endian")))
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{
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float x;
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float y;
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union
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{
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struct __attribute__((scalar_storage_order ("little-endian")))
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{
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float z;
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float w;
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};
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struct __attribute__((scalar_storage_order ("little-endian")))
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{
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float width;
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float height;
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};
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};
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}GX2_vec4;
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typedef union
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{
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struct
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{
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GX2_vec4 v0;
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GX2_vec4 v1;
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GX2_vec4 v2;
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GX2_vec4 v3;
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};
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struct __attribute__((scalar_storage_order ("little-endian")))
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{
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float data[16];
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};
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}GX2_mat4x4;
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typedef struct
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{
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GX2VertexShader vs;
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GX2PixelShader ps;
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GX2GeometryShader gs;
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GX2FetchShader fs;
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GX2AttribStream* attribute_stream;
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}GX2Shader;
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void GX2InitShader(GX2Shader* shader);
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void GX2DestroyShader(GX2Shader* shader);
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void GX2SetShader(GX2Shader* shader);
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typedef struct
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{
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GX2VertexShader* vs;
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GX2PixelShader* ps;
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u8* data;
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} GFDFile;
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GFDFile* gfd_open(const char* filename);
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void gfd_free(GFDFile* gfd);
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#ifdef __cplusplus
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}
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#endif
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#endif
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