mirror of
https://github.com/libretro/RetroArch
synced 2025-01-28 06:35:23 +00:00
188 lines
4.6 KiB
C
188 lines
4.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../verbosity.h"
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#include "d3d8_common.h"
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/* TODO/FIXME - static globals */
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d8_dll;
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static bool dylib_initialized = false;
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#endif
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typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
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static D3DCreate_t D3DCreate;
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void *d3d8_create(void)
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{
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#ifdef _XBOX
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UINT ver = 0;
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#else
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UINT ver = 220;
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#endif
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return D3DCreate(ver);
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}
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bool d3d8_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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g_d3d8_dll = dylib_load("d3d8d.dll");
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if(!g_d3d8_dll)
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#endif
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g_d3d8_dll = dylib_load("d3d8.dll");
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if (!g_d3d8_dll)
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return false;
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
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#else
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D3DCreate = Direct3DCreate8;
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef HAVE_DYNAMIC_D3D
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dylib_initialized = true;
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#endif
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return true;
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error:
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d3d8_deinitialize_symbols();
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return false;
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}
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void d3d8_deinitialize_symbols(void)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (g_d3d8_dll)
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dylib_close(g_d3d8_dll);
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g_d3d8_dll = NULL;
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dylib_initialized = false;
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#endif
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}
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void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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{
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void *buf = NULL;
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if (SUCCEEDED(IDirect3DDevice8_CreateTexture(dev,
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width, height, miplevels, usage,
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(D3DFORMAT)format, (D3DPOOL)pool,
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(struct IDirect3DTexture8**)&buf)))
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return buf;
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return NULL;
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}
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static bool d3d8_create_device_internal(
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LPDIRECT3DDEVICE8 dev,
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D3DPRESENT_PARAMETERS *d3dpp,
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LPDIRECT3D8 d3d,
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HWND focus_window,
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unsigned cur_mon_id,
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DWORD behavior_flags)
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{
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if (dev &&
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SUCCEEDED(IDirect3D8_CreateDevice(d3d,
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cur_mon_id,
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D3DDEVTYPE_HAL,
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focus_window,
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behavior_flags,
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d3dpp,
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(IDirect3DDevice8**)dev)))
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return true;
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return false;
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}
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bool d3d8_create_device(void *dev,
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void *d3dpp,
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LPDIRECT3D8 d3d,
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HWND focus_window,
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unsigned cur_mon_id)
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{
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if (!d3d8_create_device_internal(dev,
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(D3DPRESENT_PARAMETERS*)d3dpp,
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d3d,
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focus_window,
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cur_mon_id,
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D3DCREATE_HARDWARE_VERTEXPROCESSING))
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if (!d3d8_create_device_internal(
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dev,
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(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
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cur_mon_id,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING))
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return false;
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return true;
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}
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bool d3d8_reset(void *data, void *d3dpp)
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{
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const char *err = NULL;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
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if (dev && IDirect3DDevice8_Reset(dev, (D3DPRESENT_PARAMETERS*)d3dpp) ==
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D3D_OK)
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return true;
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#ifndef _XBOX
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RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
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/* Try to recreate the device completely. */
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switch (IDirect3DDevice8_TestCooperativeLevel(dev))
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
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#endif
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return false;
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}
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