RetroArch/pkg/msvc/RetroArch-Xbox1/RetroArch-Xbox1.vcproj

463 lines
18 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="RetroArch"
ProjectGUID="{0E616FC4-0954-4FE3-935C-B7383B18D325}"
RootNamespace="RetroArch"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib xonlined.lib xboxkrnl.lib xbdm.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
LimitAvailableMemoryTo64MB="FALSE"
NoLibWarn="TRUE"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib xonlines.lib xboxkrnl.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="FALSE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="FALSE"/>
</Configuration>
<Configuration
Name="Release_BigStack|Xbox"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="524288"/>
</Configuration>
<Configuration
Name="Release_LTCG_BigStack|Xbox"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib xonlines.lib xboxkrnl.lib $(TargetDir)libretro_xdk1.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="FALSE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\$(SolutionName)\CORE.xbe"
AdditionalFiles="roms;system;screenshots"
ForceCopy="TRUE"/>
<Tool
Name="XboxImageTool"
StackSize="524288"
IncludeDebugInfo="FALSE"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\..\griffin\griffin.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_BigStack|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG_BigStack|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\griffin\griffin_cpp.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>