mirror of
https://github.com/libretro/RetroArch
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88 lines
2.9 KiB
C
88 lines
2.9 KiB
C
/* Copyright (C) 2010-2020 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro API header (libretro_d3d.h)
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* ---------------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the
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* "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LIBRETRO_DIRECT3D_H__
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#define LIBRETRO_DIRECT3D_H__
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#include "libretro.h"
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#ifdef HAVE_D3D11
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#define RETRO_HW_RENDER_INTERFACE_D3D11_VERSION 1
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struct retro_hw_render_interface_d3d11
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{
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11. */
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enum retro_hw_render_interface_type interface_type;
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11_VERSION. */
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unsigned interface_version;
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/* Opaque handle to the d3d11 backend in the frontend
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* which must be passed along to all function pointers
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* in this interface.
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*/
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void* handle;
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ID3D11Device *device;
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ID3D11DeviceContext *context;
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D3D_FEATURE_LEVEL featureLevel;
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pD3DCompile D3DCompile;
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};
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#endif
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#ifdef HAVE_D3D12
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#include <d3d12.h>
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#include <d3dcompiler.h>
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#define RETRO_HW_RENDER_INTERFACE_D3D12_VERSION 1
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struct retro_hw_render_interface_d3d12
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{
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D12. */
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enum retro_hw_render_interface_type interface_type;
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D12_VERSION. */
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unsigned interface_version;
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/* Opaque handle to the d3d12 backend in the frontend
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* which must be passed along to all function pointers
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* in this interface.
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*/
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void* handle;
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ID3D12Device *device;
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ID3D12CommandQueue *queue;
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pD3DCompile D3DCompile;
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D3D12_RESOURCE_STATES required_state;
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void (*set_texture)(void* handle, ID3D12Resource* texture, DXGI_FORMAT format);
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};
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#endif
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#endif /* LIBRETRO_DIRECT3D_H__ */
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