mirror of
https://github.com/libretro/RetroArch
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93 lines
3.4 KiB
C
93 lines
3.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RETROARCH_ACCESSIBILITY_H
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#define __RETROARCH_ACCESSIBILITY_H
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <retro_inline.h>
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#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "configuration.h"
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typedef struct
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{
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int ai_service_auto;
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/* Is text-to-speech accessibility turned on? */
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bool enabled;
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} access_state_t;
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bool is_accessibility_enabled(bool accessibility_enable, bool accessibility_enabled);
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#ifdef HAVE_TRANSLATE
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bool is_narrator_running(bool accessibility_enable);
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#endif
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/*
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This function does all the stuff needed to translate the game screen,
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using the URL given in the settings. Once the image from the frame
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buffer is sent to the server, the callback will write the translated
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image to the screen.
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Supported client/services (thus far)
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-VGTranslate client ( www.gitlab.com/spherebeaker/vg_translate )
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-Ztranslate client/service ( www.ztranslate.net/docs/service )
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To use a client, download the relevant code/release, configure
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them, and run them on your local machine, or network. Set the
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retroarch configuration to point to your local client (usually
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listening on localhost:4404 ) and enable translation service.
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If you don't want to run a client, you can also use a service,
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which is basically like someone running a client for you. The
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downside here is that your retroarch device will have to have
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an internet connection, and you may have to sign up for it.
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To make your own server, it must listen for a POST request, which
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will consist of a JSON body, with the "image" field as a base64
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encoded string of a 24bit-BMP/PNG that the will be translated.
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The server must output the translated image in the form of a
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JSON body, with the "image" field also as a base64 encoded
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24bit-BMP, or as an alpha channel png.
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"paused" boolean is passed in to indicate if the current call
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was made during a paused frame. Due to how the menu widgets work,
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if the ai service is called in "auto" mode, then this call will
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be made while the menu widgets unpause the core for a frame to update
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the on-screen widgets. To tell the ai service what the pause
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mode is honestly, we store the runloop_paused variable from before
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the handle_translation_cb wipes the widgets, and pass that in here.
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*/
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bool run_translation_service(settings_t *settings, bool paused);
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bool accessibility_speak_priority(
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bool accessibility_enable,
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unsigned accessibility_narrator_speech_speed,
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const char* speak_text, int priority);
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access_state_t *access_state_get_ptr(void);
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#endif
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