/* Copyright (C) 2007 guest(r) - guest.r@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* The 2xSaL shader processes a gfx. surface and redraws it 2x finer. A linear post-resize can fit the image to any resolution. Note: set scaler to normal2x. */ /* Default Vertex shader */ void main_vertex ( float4 position : POSITION, float4 color : COLOR, float2 texCoord : TEXCOORD0, uniform float4x4 modelViewProj, out float4 oPosition : POSITION, out float4 oColor : COLOR, out float2 otexCoord : TEXCOORD ) { oPosition = mul(modelViewProj, position); oColor = color; otexCoord = texCoord; } struct output { float4 color : COLOR; }; struct input { float2 video_size; float2 texture_size; float2 output_size; }; struct deltas { float2 UL, UR, DL, DR; }; output main_fragment (float2 tex : TEXCOORD0, uniform input IN, uniform sampler2D s_p : TEXUNIT0) { float2 texsize = IN.texture_size; float dx = pow(texsize.x, -1.0) * 0.25; float dy = pow(texsize.y, -1.0) * 0.25; float3 dt = float3(1.0, 1.0, 1.0); deltas VAR = { tex + float2(-dx, -dy), tex + float2(dx, -dy), tex + float2(-dx, dy), tex + float2(dx, dy) }; float3 c00 = tex2D(s_p, VAR.UL).xyz; float3 c20 = tex2D(s_p, VAR.UR).xyz; float3 c02 = tex2D(s_p, VAR.DL).xyz; float3 c22 = tex2D(s_p, VAR.DR).xyz; float m1=dot(abs(c00-c22),dt)+0.001; float m2=dot(abs(c02-c20),dt)+0.001; output OUT; OUT.color = float4((m1*(c02+c20)+m2*(c22+c00))/(2.0*(m1+m2)),1.0); return OUT; }