/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2017 - Gregor Richards * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_NETPLAY_H #define __RARCH_NETPLAY_H #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include #include #include #include "../../core.h" #define NETPLAY_HOST_STR_LEN 32 #define NETPLAY_HOST_LONGSTR_LEN 256 enum rarch_netplay_ctl_state { RARCH_NETPLAY_CTL_NONE = 0, RARCH_NETPLAY_CTL_GAME_WATCH, RARCH_NETPLAY_CTL_POST_FRAME, RARCH_NETPLAY_CTL_PRE_FRAME, RARCH_NETPLAY_CTL_ENABLE_SERVER, RARCH_NETPLAY_CTL_ENABLE_CLIENT, RARCH_NETPLAY_CTL_DISABLE, RARCH_NETPLAY_CTL_IS_ENABLED, RARCH_NETPLAY_CTL_IS_REPLAYING, RARCH_NETPLAY_CTL_IS_SERVER, RARCH_NETPLAY_CTL_IS_CONNECTED, RARCH_NETPLAY_CTL_IS_DATA_INITED, RARCH_NETPLAY_CTL_PAUSE, RARCH_NETPLAY_CTL_UNPAUSE, RARCH_NETPLAY_CTL_LOAD_SAVESTATE, RARCH_NETPLAY_CTL_RESET, RARCH_NETPLAY_CTL_DISCONNECT, RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL, RARCH_NETPLAY_CTL_DESYNC_PUSH, RARCH_NETPLAY_CTL_DESYNC_POP }; /* Preferences for sharing digital devices */ enum rarch_netplay_share_digital_preference { RARCH_NETPLAY_SHARE_DIGITAL_NO_SHARING = 0, RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE, RARCH_NETPLAY_SHARE_DIGITAL_OR, RARCH_NETPLAY_SHARE_DIGITAL_XOR, RARCH_NETPLAY_SHARE_DIGITAL_VOTE, RARCH_NETPLAY_SHARE_DIGITAL_LAST }; /* Preferences for sharing analog devices */ enum rarch_netplay_share_analog_preference { RARCH_NETPLAY_SHARE_ANALOG_NO_SHARING = 0, RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE, RARCH_NETPLAY_SHARE_ANALOG_MAX, RARCH_NETPLAY_SHARE_ANALOG_AVERAGE, RARCH_NETPLAY_SHARE_ANALOG_LAST }; enum netplay_host_method { NETPLAY_HOST_METHOD_UNKNOWN = 0, NETPLAY_HOST_METHOD_MANUAL, NETPLAY_HOST_METHOD_UPNP, NETPLAY_HOST_METHOD_MITM }; enum rarch_netplay_discovery_ctl_state { RARCH_NETPLAY_DISCOVERY_CTL_NONE = 0, RARCH_NETPLAY_DISCOVERY_CTL_LAN_SEND_QUERY, RARCH_NETPLAY_DISCOVERY_CTL_LAN_GET_RESPONSES, RARCH_NETPLAY_DISCOVERY_CTL_LAN_CLEAR_RESPONSES }; typedef struct netplay netplay_t; struct ad_packet { uint32_t header; uint32_t protocol_version; uint32_t port; char address[NETPLAY_HOST_STR_LEN]; char retroarch_version[NETPLAY_HOST_STR_LEN]; char nick[NETPLAY_HOST_STR_LEN]; char frontend[NETPLAY_HOST_STR_LEN]; char core[NETPLAY_HOST_STR_LEN]; char core_version[NETPLAY_HOST_STR_LEN]; char content[NETPLAY_HOST_LONGSTR_LEN]; char content_crc[NETPLAY_HOST_STR_LEN]; char subsystem_name[NETPLAY_HOST_STR_LEN]; }; typedef struct mitm_server { const char *name; const char *description; } mitm_server_t; static const mitm_server_t netplay_mitm_server_list[] = { { "nyc", "New York City, USA" }, { "madrid", "Madrid, Spain" }, { "montreal", "Montreal, Canada" }, { "saopaulo", "Sao Paulo, Brazil" }, }; struct netplay_room { struct netplay_room *next; int id; int port; int mitm_port; int gamecrc; int timestamp; int host_method; char country [3]; char retroarch_version [33]; char nickname [33]; char subsystem_name [256]; char corename [256]; char frontend [256]; char coreversion [256]; char gamename [256]; char address [256]; char mitm_address [256]; bool has_password; bool has_spectate_password; bool lan; bool fixed; }; struct netplay_rooms { struct netplay_room *head; struct netplay_room *cur; }; struct netplay_host { struct sockaddr addr; socklen_t addrlen; int content_crc; int port; char address[NETPLAY_HOST_STR_LEN]; char nick[NETPLAY_HOST_STR_LEN]; char frontend[NETPLAY_HOST_STR_LEN]; char core[NETPLAY_HOST_STR_LEN]; char core_version[NETPLAY_HOST_STR_LEN]; char retroarch_version[NETPLAY_HOST_STR_LEN]; char content[NETPLAY_HOST_LONGSTR_LEN]; char subsystem_name[NETPLAY_HOST_LONGSTR_LEN]; }; struct netplay_host_list { struct netplay_host *hosts; size_t size; }; typedef struct { netplay_t *data; /* Used while Netplay is running */ struct netplay_room host_room; /* ptr alignment */ netplay_t *handshake_password; struct netplay_room *room_list; struct netplay_rooms *rooms_data; /* List of discovered hosts */ struct netplay_host_list discovered_hosts; #ifdef HAVE_NETPLAYDISCOVERY size_t discovered_hosts_allocated; #endif int room_count; int reannounce; unsigned server_port_deferred; /* Packet buffer for advertisement and responses */ struct ad_packet ad_packet_buffer; /* uint32_t alignment */ uint16_t mapping[RETROK_LAST]; char server_address_deferred[512]; /* Only used before init_netplay */ bool netplay_enabled; bool netplay_is_client; /* Used to avoid recursive netplay calls */ bool in_netplay; bool netplay_client_deferred; bool is_mitm; bool has_set_netplay_mode; bool has_set_netplay_ip_address; bool has_set_netplay_ip_port; bool has_set_netplay_stateless_mode; bool has_set_netplay_check_frames; } net_driver_state_t; net_driver_state_t *networking_state_get_ptr(void); bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data); int netplay_rooms_parse(const char *buf); struct netplay_room* netplay_room_get(int index); int netplay_rooms_get_count(void); void netplay_rooms_free(void); /** * netplay_frontend_paused * @netplay : pointer to netplay object * @paused : true if frontend is paused * * Inform Netplay of the frontend's pause state (paused or otherwise) */ void netplay_frontend_paused(netplay_t *netplay, bool paused); /** * netplay_toggle_play_spectate * * Toggle between play mode and spectate mode */ void netplay_toggle_play_spectate(netplay_t *netplay); /** * netplay_load_savestate * @netplay : pointer to netplay object * @serial_info : the savestate being loaded, NULL means * "load it yourself" * @save : Whether to save the provided serial_info * into the frame buffer * * Inform Netplay of a savestate load and send it to the other side **/ void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save); /** * netplay_core_reset * @netplay : pointer to netplay object * * Indicate that the core has been reset to netplay peers **/ void netplay_core_reset(netplay_t *netplay); int16_t netplay_input_state(netplay_t *netplay, unsigned port, unsigned device, unsigned idx, unsigned id); /** * netplay_poll: * @netplay : pointer to netplay object * * Polls network to see if we have anything new. If our * network buffer is full, we simply have to block * for new input data. * * Returns: true (1) if successful, otherwise false (0). **/ bool netplay_poll( bool block_libretro_input, void *settings_data, netplay_t *netplay); /** * netplay_is_alive: * @netplay : pointer to netplay object * * Checks if input port/index is controlled by netplay or not. * * Returns: true (1) if alive, otherwise false (0). **/ bool netplay_is_alive(netplay_t *netplay); /** * netplay_should_skip: * @netplay : pointer to netplay object * * If we're fast-forward replaying to resync, check if we * should actually show frame. * * Returns: bool (1) if we should skip this frame, otherwise * false (0). **/ bool netplay_should_skip(netplay_t *netplay); /** * netplay_post_frame: * @netplay : pointer to netplay object * * Post-frame for Netplay. * We check if we have new input and replay from recorded input. * Call this after running retro_run(). **/ void netplay_post_frame(netplay_t *netplay); void deinit_netplay(void); /** * init_netplay * @direct_host : Host to connect to directly, if applicable (client only) * @server : server address to connect to (client only) * @port : TCP port to host on/connect to * * Initializes netplay. * * If netplay is already initialized, will return false (0). * * Returns: true (1) if successful, otherwise false (0). **/ bool init_netplay(void *direct_host, const char *server, unsigned port); bool init_netplay_deferred(const char* server, unsigned port); void video_frame_net(const void *data, unsigned width, unsigned height, size_t pitch); void audio_sample_net(int16_t left, int16_t right); size_t audio_sample_batch_net(const int16_t *data, size_t frames); int16_t input_state_net(unsigned port, unsigned device, unsigned idx, unsigned id); #ifdef HAVE_NETPLAYDISCOVERY /** Initialize Netplay discovery */ bool init_netplay_discovery(void); /** Deinitialize and free Netplay discovery */ void deinit_netplay_discovery(void); /** Discovery control */ bool netplay_discovery_driver_ctl( enum rarch_netplay_discovery_ctl_state state, void *data); #endif #endif