/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GL_RENDER_CHAIN_H #define __GL_RENDER_CHAIN_H #include #include #include "../video_driver.h" #include "../video_shader_parse.h" #include "../common/gl_common.h" RETRO_BEGIN_DECLS void gl_renderchain_convert_geometry(gl_t *gl, struct video_fbo_rect *fbo_rect, struct gfx_fbo_scale *fbo_scale, unsigned last_width, unsigned last_max_width, unsigned last_height, unsigned last_max_height, unsigned vp_width, unsigned vp_height); void gl_renderchain_bind_prev_texture( void *data, const struct video_tex_info *tex_info); bool gl_renderchain_add_lut(const struct video_shader *shader, unsigned i, GLuint *textures_lut); void gl_load_texture_data( uint32_t id_data, enum gfx_wrap_type wrap_type, enum texture_filter_type filter_type, unsigned alignment, unsigned width, unsigned height, const void *frame, unsigned base_size); void gl_renderchain_render(gl_t *gl, video_frame_info_t *video_info, uint64_t frame_count, const struct video_tex_info *tex_info, const struct video_tex_info *feedback_info); void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height); void gl_set_viewport(void *data, video_frame_info_t *video_info, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate); void gl_deinit_hw_render(gl_t *gl); void gl_deinit_fbo(gl_t *gl); GLenum min_filter_to_mag(GLenum type); void gl_renderchain_recompute_pass_sizes(gl_t *gl, unsigned width, unsigned height, unsigned vp_width, unsigned vp_height); void gl_renderchain_start_render(gl_t *gl, video_frame_info_t *video_info); void gl_check_fbo_dimensions(gl_t *gl); void gl_renderchain_free(gl_t *gl); bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height); void gl_renderchain_viewport_info(void *data, struct video_viewport *vp); bool gl_renderchain_read_viewport(void *data, uint8_t *buffer, bool is_idle); void context_bind_hw_render(bool enable); RETRO_END_DECLS #endif