/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include "hid_device_driver.h"
#ifdef WII
static uint8_t activation_packet[] = { 0x01, 0x13 };
#else
static uint8_t activation_packet[] = { 0x13 };
#endif
#define GCA_PORT_INITIALIZING 0x00
#define GCA_PORT_POWERED 0x04
#define GCA_PORT_CONNECTED 0x10
#define GCA_WAVEBIRD_CONNECTED 0x22
typedef struct wiiu_gca_instance {
void *handle;
bool online;
uint8_t device_state[37];
joypad_connection_t *pads[4];
} wiiu_gca_instance_t;
typedef struct gca_pad_data
{
void *gca_handle; // instance handle for the GCA adapter
hid_driver_t *driver; // HID system driver interface
uint8_t data[9]; // pad data
uint32_t slot; // slot this pad occupies
uint32_t buttons; // digital button state
int16_t analog_state[3][2]; // analog state
} gca_pad_t;
static void update_pad_state(wiiu_gca_instance_t *instance);
static void unregister_pad(wiiu_gca_instance_t *instance, int port);
extern pad_connection_interface_t wiiu_gca_pad_connection;
static void *wiiu_gca_init(void *handle)
{
RARCH_LOG("[gca]: allocating driver instance...\n");
wiiu_gca_instance_t *instance = calloc(1, sizeof(wiiu_gca_instance_t));
if(instance == NULL) goto error;
memset(instance, 0, sizeof(wiiu_gca_instance_t));
instance->handle = handle;
hid_instance.os_driver->send_control(handle, activation_packet, sizeof(activation_packet));
hid_instance.os_driver->read(handle, instance->device_state, sizeof(instance->device_state));
instance->online = true;
RARCH_LOG("[gca]: init done\n");
return instance;
error:
RARCH_ERR("[gca]: init failed\n");
if(instance)
free(instance);
return NULL;
}
static void wiiu_gca_free(void *data) {
wiiu_gca_instance_t *instance = (wiiu_gca_instance_t *)data;
int i;
if(instance) {
instance->online = false;
for(i = 0; i < 4; i++)
unregister_pad(instance, i);
free(instance);
}
}
static void wiiu_gca_handle_packet(void *data, uint8_t *buffer, size_t size)
{
wiiu_gca_instance_t *instance = (wiiu_gca_instance_t *)data;
if(!instance || !instance->online)
{
RARCH_WARN("[gca]: instance null or not ready yet.\n");
return;
}
if(size > sizeof(instance->device_state))
{
RARCH_WARN("[gca]: packet size %d is too big for buffer of size %d\n",
size, sizeof(instance->device_state));
return;
}
memcpy(instance->device_state, buffer, size);
update_pad_state(instance);
}
static void update_pad_state(wiiu_gca_instance_t *instance)
{
int i, port;
unsigned char port_connected;
if(!instance || !instance->online)
return;
joypad_connection_t *pad;
/* process each pad */
for(i = 1; i < 37; i += 9)
{
port = i / 9;
pad = instance->pads[port];
port_connected = instance->device_state[i];
if(port_connected > GCA_PORT_POWERED)
{
if(pad == NULL)
{
RARCH_LOG("[gca]: Gamepad at port %d connected.\n", port+1);
instance->pads[port] = hid_pad_register(instance, &wiiu_gca_pad_connection);
pad = instance->pads[port];
if(pad == NULL)
{
RARCH_ERR("[gca]: Failed to register pad.\n");
break;
}
}
pad->iface->packet_handler(pad->data, &instance->device_state[i], 9);
} else {
if(pad != NULL) {
RARCH_LOG("[gca]: Gamepad at port %d disconnected.\n", port+1);
unregister_pad(instance, port);
}
}
}
}
static void unregister_pad(wiiu_gca_instance_t *instance, int slot)
{
if(!instance || slot < 0 || slot >= 4 || instance->pads[slot] == NULL)
return;
joypad_connection_t *pad = instance->pads[slot];
instance->pads[slot] = NULL;
hid_pad_deregister(pad);
}
static bool wiiu_gca_detect(uint16_t vendor_id, uint16_t product_id) {
return vendor_id == VID_NINTENDO && product_id == PID_NINTENDO_GCA;
}
hid_device_t wiiu_gca_hid_device = {
wiiu_gca_init,
wiiu_gca_free,
wiiu_gca_handle_packet,
wiiu_gca_detect,
"Wii U Gamecube Adapter"
};
/**
* Pad connection interface implementation. This handles each individual
* GC controller (as opposed to the above that handles the GCA itself).
*/
static void *wiiu_gca_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
{
gca_pad_t *pad = (gca_pad_t *)calloc(1, sizeof(gca_pad_t));
if(!pad)
return NULL;
memset(pad, 0, sizeof(gca_pad_t));
pad->gca_handle = data;
pad->driver = driver;
pad->slot = slot;
return pad;
}
static void wiiu_gca_pad_deinit(void *data)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(pad)
{
input_autoconfigure_disconnect(pad->slot, wiiu_gca_pad_connection.get_name(pad));
free(pad);
}
}
static void wiiu_gca_get_buttons(void *data, input_bits_t *state)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(pad)
{
BITS_COPY16_PTR(state, pad->buttons);
} else {
BIT256_CLEAR_ALL_PTR(state);
}
}
static void update_buttons(gca_pad_t *pad)
{
uint32_t i, pressed_keys;
static const uint32_t button_mapping[12] =
{
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L,
};
if(!pad)
return;
pressed_keys = pad->data[1] | (pad->data[2] << 8);
pad->buttons = 0;
for(i = 0; i < 12; i++)
pad->buttons |= (pressed_keys & (1 << i)) ?
(1 << button_mapping[i]) : 0;
}
#if 0
const char *axes[] = {
"left x",
"left y",
"right x",
"right y"
};
#endif
static void update_analog_state(gca_pad_t *pad)
{
int pad_axis;
int16_t interpolated;
unsigned stick, axis;
/* GameCube analog axis are 8-bit unsigned, where 128/128 is center.
* So, we subtract 128 to get a signed, 0-based value and then mulitply
* by 256 to get the 16-bit range RetroArch expects. */
for(pad_axis = 0; pad_axis < 4; pad_axis++)
{
axis = pad_axis % 2 ? 0 : 1;
stick = pad_axis / 2;
interpolated = pad->data[3 + pad_axis];
/* libretro requires "up" to be negative, so we invert the y axis */
interpolated = (axis) ?
((interpolated - 128) * 256) :
((interpolated - 128) * -256);
pad->analog_state[stick][axis] = interpolated;
#if 0
RARCH_LOG("%s: %d\n", axes[pad_axis], interpolated);
#endif
}
}
/**
* The USB packet provides a 9-byte data packet for each pad.
*
* byte 0: connection status (0x14 = connected, 0x04 = disconnected)
* bytes 1-2: digital buttons
* bytes 3-4: left analog stick x/y
* bytes 5-6: right analog stick x/y
* bytes 7-8: L/R analog state (note that these have digital buttons too)
*/
static void wiiu_gca_packet_handler(void *data, uint8_t *packet, uint16_t size)
{
gca_pad_t *pad = (gca_pad_t *)data;
uint32_t i, pressed_keys;
if(!pad || !packet || size > sizeof(pad->data))
return;
memcpy(pad->data, packet, size);
update_buttons(pad);
update_analog_state(pad);
}
static void wiiu_gca_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength)
{
(void)data;
(void)effect;
(void)strength;
}
static int16_t wiiu_gca_get_axis(void *data, unsigned axis)
{
axis_data axis_data;
gca_pad_t *pad = (gca_pad_t *)data;
gamepad_read_axis_data(axis, &axis_data);
if(!pad || axis_data.axis >= 4)
return 0;
return gamepad_get_axis_value(pad->analog_state, &axis_data);
}
static const char *wiiu_gca_get_name(void *data)
{
gca_pad_t *pad = (gca_pad_t *)data;
return "GameCube Controller";
}
/**
* Button bitmask values:
* 0x0001 - A 0x0010 - left 0x0100 - Start/Pause
* 0x0002 - B 0x0020 - right 0x0200 - Z
* 0x0004 - X 0x0040 - down 0x0400 - R
* 0x0008 - Y 0x0080 - up 0x0800 - L
*/
static bool wiiu_gca_button(void *data, uint16_t joykey)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(!pad || joykey > 31)
return false;
return pad->buttons & (1 << joykey);
}
pad_connection_interface_t wiiu_gca_pad_connection = {
wiiu_gca_pad_init,
wiiu_gca_pad_deinit,
wiiu_gca_packet_handler,
wiiu_gca_set_rumble,
wiiu_gca_get_buttons,
wiiu_gca_get_axis,
wiiu_gca_get_name,
wiiu_gca_button
};