#define SRC(...) #__VA_ARGS__ SRC( struct UBO { float4x4 modelViewProj; float2 Outputsize; float time; }; uniform UBO global; float iqhash(float n) { return frac(sin(n) * 43758.5453); } float noise(float3 x) { float3 p = floor(x); float3 f = frac(x); f = f * f * (3.0 - 2.0 * f); float n = p.x + p.y * 57.0 + 113.0 * p.z; return lerp(lerp(lerp(iqhash(n), iqhash(n + 1.0), f.x), lerp(iqhash(n + 57.0), iqhash(n + 58.0), f.x), f.y), lerp(lerp(iqhash(n + 113.0), iqhash(n + 114.0), f.x), lerp(iqhash(n + 170.0), iqhash(n + 171.0), f.x), f.y), f.z); } float xmb_noise2(float3 x) { return cos(x.z * 4.0) * cos(x.z + global.time / 10.0 + x.x); } float4 VSMain(float2 position : POSITION) : SV_POSITION { float3 v = float3(position.x, 0.0, position.y); float3 v2 = v; v2.x = v2.x + global.time / 2.0; v2.z = v.z * 3.0; v.y = cos((v.x + v.z / 3.0 + global.time) * 2.0) / 10.0 + noise(v2.xyz) / 4.0; v.y = -v.y; return float4(v.xy, 0.0, 1.0); } float4 PSMain() : SV_TARGET { return float4(0.05, 0.05, 0.05, 1.0); }; )