#include "shaders_common.h" static const char *stock_vertex_modern = CG( void main( float2 TexCoord, float2 VertexCoord, float4 Color, uniform float4x4 MVPMatrix, float4 out oPosition : POSITION, float2 out oTexCoord : TEXCOORD0) { oPosition = mul(float4(VertexCoord, 0.0, 1.0), MVPMatrix); oTexCoord = TexCoord; } );