/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../general.h" #include "../conf/config_file.h" #include "../file.h" #ifdef HAVE_RGUI #include "../frontend/menu/rgui.h" #endif #ifdef __APPLE__ #include "SDL.h" // OSX seems to really need -lSDLmain, // so we include SDL.h here so it can hack our main. // We want to use -mconsole in Win32, so we need main(). #endif int main(int argc, char *argv[]) { #ifdef HAVE_RARCH_MAIN_IMPLEMENTATION // Consoles use the higher level API. return rarch_main(argc, argv); #else rarch_init_msg_queue(); int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; #ifdef HAVE_RGUI menu_init(); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; for (;;) { if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT)) { if (g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.config_path = *g_extern.config_path ? g_extern.config_path : NULL; args.sram_path = NULL; args.state_path = NULL; args.rom_path = g_extern.fullpath; args.libretro_path = g_settings.libretro; int init_ret = rarch_main_init_wrap(&args); if (init_ret == 0) { RARCH_LOG("rarch_main_init() succeeded.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); } else { RARCH_ERR("rarch_main_init() failed.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } menu_free(); if (g_extern.main_is_init) rarch_main_deinit(); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); #endif rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); return 0; #endif }