/* Copyright (C) 2010-2020 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (logiqx_dat.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __LIBRETRO_SDK_FORMAT_LOGIQX_DAT_H__ #define __LIBRETRO_SDK_FORMAT_LOGIQX_DAT_H__ #include #include #include RETRO_BEGIN_DECLS /* Trivial handler for DAT files in Logiqx XML format * (http://www.logiqx.com/). Provides bare minimum * functionality - predominantly concerned with obtaining * description text for specific arcade ROM images. * * Note: Also supports the following alternative DAT * formats, since they are functionally identical to * Logiqx XML (but with different element names): * > MAME List XML * > MAME 'Software List' */ /* Prevent direct access to logiqx_dat_t members */ typedef struct logiqx_dat logiqx_dat_t; /* Holds all metadata for a single game entry * in the DAT file (minimal at present - may be * expanded with individual internal ROM data * if required) */ typedef struct { char name[PATH_MAX_LENGTH]; char description[PATH_MAX_LENGTH]; char year[8]; char manufacturer[128]; bool is_bios; bool is_runnable; } logiqx_dat_game_info_t; /* Validation */ /* Performs rudimentary validation of the specified * Logiqx XML DAT file path (not rigorous - just * enough to prevent obvious errors). * Also provides access to file size (DAT files can * be very large, so it is useful to have this information * on hand - i.e. so we can check that the system has * enough free memory to load the file). */ bool logiqx_dat_path_is_valid(const char *path, uint64_t *file_size); /* File initialisation/de-initialisation */ /* Loads specified Logiqx XML DAT file from disk. * Returned logiqx_dat_t object must be free'd using * logiqx_dat_free(). * Returns NULL if file is invalid or a read error * occurs. */ logiqx_dat_t *logiqx_dat_init(const char *path); /* Frees specified DAT file */ void logiqx_dat_free(logiqx_dat_t *dat_file); /* Game information access */ /* Sets/resets internal node pointer to the first * entry in the DAT file */ void logiqx_dat_set_first(logiqx_dat_t *dat_file); /* Fetches game information for the current entry * in the DAT file and increments the internal node * pointer. * Returns false if the end of the DAT file has been * reached (in which case 'game_info' will be invalid) */ bool logiqx_dat_get_next( logiqx_dat_t *dat_file, logiqx_dat_game_info_t *game_info); /* Fetches information for the specified game. * Returns false if game does not exist, or arguments * are invalid. */ bool logiqx_dat_search( logiqx_dat_t *dat_file, const char *game_name, logiqx_dat_game_info_t *game_info); RETRO_END_DECLS #endif