#ifndef VIDEO_LAYOUT_ELEMENT_H #define VIDEO_LAYOUT_ELEMENT_H #include "internal.h" #include "component.h" typedef struct element { char *name; int state; int o_bind; int i_bind; int i_mask; bool i_raw; video_layout_bounds_t bounds; video_layout_bounds_t render_bounds; component_t *components; int components_count; } element_t; void element_init (element_t *elem, const char *name, int components_count); void element_copy (element_t *elem, const element_t *src); void element_deinit (element_t *elem); void element_apply_orientation (element_t *elem, video_layout_orientation_t orientation); #endif