/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _D3D8_DEFINES_H #define _D3D8_DEFINES_H #include #include #include #include #include "../../retroarch.h" #include "../../verbosity.h" RETRO_BEGIN_DECLS typedef struct d3d8_video { overlay_t *menu; void *renderchain_data; struct video_viewport vp; struct video_shader shader; video_info_t video_info; #ifdef HAVE_WINDOW WNDCLASSEX windowClass; #endif LPDIRECT3DDEVICE8 dev; D3DVIEWPORT8 final_viewport; char *shader_path; struct { void *buffer; void *decl; int size; int offset; }menu_display; overlay_t *overlays; size_t overlays_size; unsigned cur_mon_id; unsigned dev_rotation; math_matrix_4x4 mvp; /* float alignment */ math_matrix_4x4 mvp_rotate; /* float alignment */ math_matrix_4x4 mvp_transposed; /* float alignment */ bool keep_aspect; bool should_resize; bool quitting; bool needs_restore; bool overlays_enabled; /* TODO - refactor this away properly. */ bool resolution_hd_enable; /* Only used for Xbox */ bool widescreen_mode; } d3d8_video_t; RETRO_END_DECLS #endif