/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2016 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "glslang_util.hpp" #include "glslang.hpp" #include "../../general.h" #include "../../libretro-common/include/file/file_path.h" using namespace std; static bool read_shader_file(const char *path, vector *output, bool root_file) { char *buf = nullptr; ssize_t len = 0; const char *basename = path_basename(path); char include_path[PATH_MAX]; char tmp[PATH_MAX]; vector lines; if (!filestream_read_file(path, (void**)&buf, &len)) { RARCH_ERR("Failed to open shader file: \"%s\".\n", path); return false; } // Cannot use string_split since it removes blank lines (strtok). char *ptr = buf; while (ptr && *ptr) { lines.push_back(ptr); char *next_ptr = strchr(ptr, '\n'); if (next_ptr) { ptr = next_ptr + 1; *next_ptr = '\0'; } else ptr = nullptr; } if (lines.empty()) { free(buf); return false; } if (root_file) { if (strstr(lines[0], "#version ") != lines[0]) { RARCH_ERR("First line of the shader must contain a valid #version string.\n"); return false; } output->push_back(lines[0]); // Allows us to use #line to make dealing with shader errors easier. // This is supported by glslang, but since we always use glslang statically, // this is fine. output->push_back("#extension GL_GOOGLE_cpp_style_line_directive : require"); } // At least VIM treats the first line as line #1, so offset everything by one. snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", root_file ? 2 : 1, basename); output->push_back(tmp); for (size_t i = root_file ? 1 : 0; i < lines.size(); i++) { const char *line = lines[i]; if (strstr(line, "#include ") == line) { char *c = (char*)strchr(line, '"'); if (!c) { RARCH_ERR("Invalid include statement \"%s\".\n", line); free(buf); return false; } c++; char *closing = (char*)strchr(c, '"'); if (!closing) { RARCH_ERR("Invalid include statement \"%s\".\n", line); free(buf); return false; } *closing = '\0'; fill_pathname_resolve_relative(include_path, path, c, sizeof(include_path)); if (!read_shader_file(include_path, output, false)) { free(buf); return false; } // After including a file, use line directive to pull it back to current file. snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", unsigned(i + 1), basename); output->push_back(tmp); } else if (strstr(line, "#endif") || strstr(line, "#pragma")) { // #line seems to be ignored if preprocessor tests fail, // so we should reapply #line after each #endif. // Add extra offset here since we're setting #line for the line after this one. snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", unsigned(i + 2), basename); output->push_back(line); output->push_back(tmp); } else output->push_back(line); } free(buf); return true; } static string build_stage_source(const vector &lines, const char *stage) { ostringstream str; bool active = true; // Version header. str << lines.front(); str << '\n'; for (auto itr = begin(lines) + 1; itr != end(lines); ++itr) { if (itr->find("#pragma stage ") == 0) { if (stage) { auto expected = string("#pragma stage ") + stage; active = itr->find(expected) != string::npos; } } else if (itr->find("#pragma name ") == 0 || itr->find("#pragma format ") == 0) { // Ignore } else if (active) str << *itr; str << '\n'; } return str.str(); } static const char *glslang_formats[] = { "R8_UNORM", "R8_UINT", "R8_SINT", "R8G8_UNORM", "R8G8_UINT", "R8G8_SINT", "R8G8B8A8_UNORM", "R8G8B8A8_UINT", "R8G8B8A8_SINT", "R8G8B8A8_SRGB", "A2B10G10R10_UNORM_PACK32", "A2B10G10R10_UINT_PACK32", "R16_UINT", "R16_SINT", "R16_SFLOAT", "R16G16_UINT", "R16G16_SINT", "R16G16_SFLOAT", "R16G16B16A16_UINT", "R16G16B16A16_SINT", "R16G16B16A16_SFLOAT", "R32_UINT", "R32_SINT", "R32_SFLOAT", "R32G32_UINT", "R32G32_SINT", "R32G32_SFLOAT", "R32G32B32A32_UINT", "R32G32B32A32_SINT", "R32G32B32A32_SFLOAT", "UNKNOWN", }; const char *glslang_format_to_string(enum glslang_format fmt) { return glslang_formats[fmt]; } static glslang_format glslang_find_format(const char *fmt) { #undef FMT #define FMT(x) if (!strcmp(fmt, #x)) return SLANG_FORMAT_ ## x FMT(R8_UNORM); FMT(R8_UINT); FMT(R8_SINT); FMT(R8G8_UNORM); FMT(R8G8_UINT); FMT(R8G8_SINT); FMT(R8G8B8A8_UNORM); FMT(R8G8B8A8_UINT); FMT(R8G8B8A8_SINT); FMT(R8G8B8A8_SRGB); FMT(A2B10G10R10_UNORM_PACK32); FMT(A2B10G10R10_UINT_PACK32); FMT(R16_UINT); FMT(R16_SINT); FMT(R16_SFLOAT); FMT(R16G16_UINT); FMT(R16G16_SINT); FMT(R16G16_SFLOAT); FMT(R16G16B16A16_UINT); FMT(R16G16B16A16_SINT); FMT(R16G16B16A16_SFLOAT); FMT(R32_UINT); FMT(R32_SINT); FMT(R32_SFLOAT); FMT(R32G32_UINT); FMT(R32G32_SINT); FMT(R32G32_SFLOAT); FMT(R32G32B32A32_UINT); FMT(R32G32B32A32_SINT); FMT(R32G32B32A32_SFLOAT); return SLANG_FORMAT_UNKNOWN; } static bool glslang_parse_meta(const vector &lines, glslang_meta *meta) { *meta = glslang_meta{}; for (auto &line : lines) { if (line.find("#pragma name ") == 0) { if (!meta->name.empty()) { RARCH_ERR("[slang]: Trying to declare multiple names for file.\n"); return false; } const char *str = line.c_str() + strlen("#pragma name "); while (*str == ' ') str++; meta->name = str; } else if (line.find("#pragma format ") == 0) { if (meta->rt_format != SLANG_FORMAT_UNKNOWN) { RARCH_ERR("[slang]: Trying to declare format multiple times for file.\n"); return false; } const char *str = line.c_str() + strlen("#pragma format "); while (*str == ' ') str++; meta->rt_format = glslang_find_format(str); if (meta->rt_format == SLANG_FORMAT_UNKNOWN) { RARCH_ERR("[slang]: Failed to find format \"%s\".\n", str); return false; } } } return true; } bool glslang_compile_shader(const char *shader_path, glslang_output *output) { vector lines; RARCH_LOG("[slang]: Compiling shader \"%s\".\n", shader_path); if (!read_shader_file(shader_path, &lines, true)) return false; if (!glslang_parse_meta(lines, &output->meta)) return false; if (!glslang::compile_spirv(build_stage_source(lines, "vertex"), glslang::StageVertex, &output->vertex)) { RARCH_ERR("Failed to compile vertex shader stage.\n"); return false; } if (!glslang::compile_spirv(build_stage_source(lines, "fragment"), glslang::StageFragment, &output->fragment)) { RARCH_ERR("Failed to compile fragment shader stage.\n"); return false; } return true; }