/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2017 - Jean-André Santoni * Copyright (C) 2015-2018 - Andre Leiradella * Copyright (C) 2018-2020 - natinusala * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../gfx_display.h" #include "../gfx_widgets.h" #include "../cheevos/badges.h" #ifdef HAVE_THREADS #define SLOCK_LOCK(x) slock_lock(x) #define SLOCK_UNLOCK(x) slock_unlock(x) #else #define SLOCK_LOCK(x) #define SLOCK_UNLOCK(x) #endif #define CHEEVO_NOTIFICATION_DURATION 4000 #define CHEEVO_QUEUE_SIZE 8 struct gfx_widget_achievement_popup_state { #ifdef HAVE_THREADS slock_t* queue_lock; #endif cheevo_popup queue[CHEEVO_QUEUE_SIZE]; /* ptr alignment */ int queue_read_index; int queue_write_index; unsigned width; unsigned height; gfx_timer_t timer; /* float alignment */ float unfold; float y; }; typedef struct gfx_widget_achievement_popup_state gfx_widget_achievement_popup_state_t; static gfx_widget_achievement_popup_state_t p_w_achievement_popup_st; /* Forward declarations */ static void gfx_widget_achievement_popup_start( gfx_widget_achievement_popup_state_t* state); static void gfx_widget_achievement_popup_free_current( gfx_widget_achievement_popup_state_t* state); static bool gfx_widget_achievement_popup_init(bool video_is_threaded, bool fullscreen) { gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st; memset(state, 0, sizeof(*state)); state->queue_read_index = -1; return true; } static void gfx_widget_achievement_popup_free_all(gfx_widget_achievement_popup_state_t* state) { if (state->queue_read_index >= 0) { SLOCK_LOCK(state->queue_lock); while (state->queue[state->queue_read_index].title) gfx_widget_achievement_popup_free_current(state); SLOCK_UNLOCK(state->queue_lock); } } static void gfx_widget_achievement_popup_free(void) { gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; gfx_widget_achievement_popup_free_all(state); #ifdef HAVE_THREADS slock_free(state->queue_lock); state->queue_lock = NULL; #endif } static void gfx_widget_achievement_popup_context_destroy(void) { gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; gfx_widget_achievement_popup_free_all(state); } static void gfx_widget_achievement_popup_frame(void* data, void* userdata) { static float pure_white[16] = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, }; gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; gfx_display_t *p_disp = disp_get_ptr(); gfx_display_ctx_driver_t *dispctx = p_disp->dispctx; /* if there's nothing in the queue, just bail */ if (state->queue_read_index < 0 || !state->queue[state->queue_read_index].title) return; SLOCK_LOCK(state->queue_lock); if (state->queue[state->queue_read_index].title) { const video_frame_info_t* video_info = (const video_frame_info_t*)data; const unsigned video_width = video_info->width; const unsigned video_height = video_info->height; dispgfx_widget_t* p_dispwidget = (dispgfx_widget_t*)userdata; const unsigned unfold_offet = ((1.0f - state->unfold) * state->width / 2); int scissor_me_timbers = 0; gfx_display_set_alpha(p_dispwidget->backdrop_orig, DEFAULT_BACKDROP); gfx_display_set_alpha(pure_white, 1.0f); /* Default icon */ if (!state->queue[state->queue_read_index].badge) { /* Backdrop */ gfx_display_draw_quad(video_info->userdata, video_width, video_height, 0, (int)state->y, state->height, state->height, video_width, video_height, p_dispwidget->backdrop_orig); /* Icon */ if (p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT]) { if (dispctx && dispctx->blend_begin) dispctx->blend_begin(video_info->userdata); gfx_widgets_draw_icon( video_info->userdata, p_disp, video_width, video_height, state->height, state->height, p_dispwidget->gfx_widgets_icons_textures[ MENU_WIDGETS_ICON_ACHIEVEMENT], 0, state->y, 0, 1, pure_white); if (dispctx && dispctx->blend_end) dispctx->blend_end(video_info->userdata); } } /* Badge */ else { gfx_widgets_draw_icon( video_info->userdata, p_disp, video_width, video_height, state->height, state->height, state->queue[state->queue_read_index].badge, 0, state->y, 0, 1, pure_white); } /* I _think_ state->unfold changes in another thread */ scissor_me_timbers = (fabs(state->unfold - 1.0f) > 0.01); if (scissor_me_timbers) gfx_display_scissor_begin(video_info->userdata, video_width, video_height, state->height, 0, (unsigned)((float)(state->width) * state->unfold), state->height); /* Backdrop */ gfx_display_draw_quad( video_info->userdata, video_width, video_height, state->height, (int)state->y, state->width, state->height, video_width, video_height, p_dispwidget->backdrop_orig); /* Title */ gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular, msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED), state->height + p_dispwidget->simple_widget_padding - unfold_offet, state->y + p_dispwidget->gfx_widget_fonts.regular.line_height + p_dispwidget->gfx_widget_fonts.regular.line_ascender, video_width, video_height, TEXT_COLOR_FAINT, TEXT_ALIGN_LEFT, true); /* Cheevo name */ /* TODO: is a ticker necessary ? */ gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular, state->queue[state->queue_read_index].title, state->height + p_dispwidget->simple_widget_padding - unfold_offet, state->y + state->height - p_dispwidget->gfx_widget_fonts.regular.line_height - p_dispwidget->gfx_widget_fonts.regular.line_descender, video_width, video_height, TEXT_COLOR_INFO, TEXT_ALIGN_LEFT, true); if (scissor_me_timbers) { gfx_widgets_flush_text(video_width, video_height, &p_dispwidget->gfx_widget_fonts.regular); if (dispctx && dispctx->scissor_end) dispctx->scissor_end(video_info->userdata, video_width, video_height); } } SLOCK_UNLOCK(state->queue_lock); } static void gfx_widget_achievement_popup_free_current(gfx_widget_achievement_popup_state_t* state) { if (state->queue[state->queue_read_index].title) { free(state->queue[state->queue_read_index].title); state->queue[state->queue_read_index].title = NULL; } if (state->queue[state->queue_read_index].badge) { video_driver_texture_unload(&state->queue[state->queue_read_index].badge); state->queue[state->queue_read_index].badge = 0; } state->queue_read_index = (state->queue_read_index + 1) % ARRAY_SIZE(state->queue); } static void gfx_widget_achievement_popup_next(void* userdata) { gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; SLOCK_LOCK(state->queue_lock); if (state->queue_read_index >= 0) { gfx_widget_achievement_popup_free_current(state); /* start the next popup (if present) */ if (state->queue[state->queue_read_index].title) gfx_widget_achievement_popup_start(state); } SLOCK_UNLOCK(state->queue_lock); } static void gfx_widget_achievement_popup_dismiss(void *userdata) { gfx_animation_ctx_entry_t entry; const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*) dispwidget_get_ptr(); gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; /* Slide up animation */ entry.cb = gfx_widget_achievement_popup_next; entry.duration = MSG_QUEUE_ANIMATION_DURATION; entry.easing_enum = EASING_OUT_QUAD; entry.subject = &state->y; entry.tag = p_dispwidget->gfx_widgets_generic_tag; entry.target_value = (float)(-(int)(state->height)); entry.userdata = NULL; gfx_animation_push(&entry); } static void gfx_widget_achievement_popup_fold(void *userdata) { gfx_animation_ctx_entry_t entry; const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*) dispwidget_get_ptr(); gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; /* Fold */ entry.cb = gfx_widget_achievement_popup_dismiss; entry.duration = MSG_QUEUE_ANIMATION_DURATION; entry.easing_enum = EASING_OUT_QUAD; entry.subject = &state->unfold; entry.tag = p_dispwidget->gfx_widgets_generic_tag; entry.target_value = 0.0f; entry.userdata = NULL; gfx_animation_push(&entry); } static void gfx_widget_achievement_popup_unfold(void *userdata) { gfx_timer_ctx_entry_t timer; gfx_animation_ctx_entry_t entry; const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*) dispwidget_get_ptr(); gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; /* Unfold */ entry.cb = NULL; entry.duration = MSG_QUEUE_ANIMATION_DURATION; entry.easing_enum = EASING_OUT_QUAD; entry.subject = &state->unfold; entry.tag = p_dispwidget->gfx_widgets_generic_tag; entry.target_value = 1.0f; entry.userdata = NULL; gfx_animation_push(&entry); /* Wait before dismissing */ timer.cb = gfx_widget_achievement_popup_fold; timer.duration = MSG_QUEUE_ANIMATION_DURATION + CHEEVO_NOTIFICATION_DURATION; timer.userdata = NULL; gfx_timer_start(&state->timer, &timer); } static void gfx_widget_achievement_popup_start( gfx_widget_achievement_popup_state_t* state) { const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr(); gfx_animation_ctx_entry_t entry; state->height = p_dispwidget->gfx_widget_fonts.regular.line_height * 4; state->width = MAX( font_driver_get_message_width( p_dispwidget->gfx_widget_fonts.regular.font, msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED), 0, 1), font_driver_get_message_width( p_dispwidget->gfx_widget_fonts.regular.font, state->queue[state->queue_read_index].title, 0, 1) ); state->width += p_dispwidget->simple_widget_padding * 2; state->y = (float)(-(int)state->height); state->unfold = 0.0f; /* Slide down animation */ entry.cb = gfx_widget_achievement_popup_unfold; entry.duration = MSG_QUEUE_ANIMATION_DURATION; entry.easing_enum = EASING_OUT_QUAD; entry.subject = &state->y; entry.tag = p_dispwidget->gfx_widgets_generic_tag; entry.target_value = 0.0f; entry.userdata = NULL; gfx_animation_push(&entry); } void gfx_widgets_push_achievement(const char *title, const char *badge) { gfx_widget_achievement_popup_state_t *state = &p_w_achievement_popup_st; int start_notification = 1; /* important - this must be done outside the lock because it has the potential to need to * lock the video thread, which may be waiting for the popup queue lock to render popups */ uintptr_t badge_id = cheevos_get_badge_texture(badge, 0); if (state->queue_read_index < 0) { /* queue uninitialized */ memset(&state->queue, 0, sizeof(state->queue)); state->queue_read_index = 0; #ifdef HAVE_THREADS state->queue_lock = slock_new(); #endif } SLOCK_LOCK(state->queue_lock); if (state->queue_write_index == state->queue_read_index) { if (state->queue[state->queue_write_index].title) { /* queue full */ SLOCK_UNLOCK(state->queue_lock); return; } /* queue empty */ } else start_notification = 0; /* notification already being displayed */ state->queue[state->queue_write_index].badge = badge_id; state->queue[state->queue_write_index].title = strdup(title); state->queue_write_index = (state->queue_write_index + 1) % ARRAY_SIZE(state->queue); if (start_notification) gfx_widget_achievement_popup_start(state); SLOCK_UNLOCK(state->queue_lock); } const gfx_widget_t gfx_widget_achievement_popup = { &gfx_widget_achievement_popup_init, &gfx_widget_achievement_popup_free, NULL, /* context_reset*/ &gfx_widget_achievement_popup_context_destroy, NULL, /* layout */ NULL, /* iterate */ &gfx_widget_achievement_popup_frame };