/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
 * Copyright (C) 2010-2012 - Hans-Kristian Arntzen
 * Copyright (C) 2011-2012 - Daniel De Matteis
 *
 * Some code herein may be based on code found in BSNES.
 *
 * SSNES is free software: you can redistribute it and/or modify it under the terms
 * of the GNU General Public License as published by the Free Software Found-
 * ation, either version 3 of the License, or (at your option) any later version.
 *
 * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 * PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with SSNES.
 * If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#include <string.h>

#include <sys/process.h>
#include <cell/sysmodule.h>
#include <sysutil/sysutil_screenshot.h>
#include <sysutil/sysutil_common.h>
#include <sys/spu_initialize.h>
#include <sysutil/sysutil_gamecontent.h>

#include "ps3_input.h"
#include "ps3_video_psgl.h"

#include "../conf/config_file.h"
#include "../conf/config_file_macros.h"
#include "../general.h"

#include "shared.h"

#include "menu.h"

#define MAX_PATH_LENGTH 1024

#define EMULATOR_CONTENT_DIR "SSNE10000"

uint32_t g_emulator_initialized = 0;

char special_action_msg[256]; /* message which should be overlaid on top of the screen*/
uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/
uint32_t mode_switch = MODE_MENU;
bool init_ssnes = false;
uint64_t ingame_menu_item = 0;

char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];

int ssnes_main(int argc, char *argv[]);

SYS_PROCESS_PARAM(1001, 0x100000)

#undef main

uint32_t set_text_message_speed(uint32_t value)
{
	return g_frame_count + value;
}

void set_text_message(const char * message, uint32_t speed)
{
	snprintf(special_action_msg, sizeof(special_action_msg), message);
	special_action_msg_expired = set_text_message_speed(speed);
}

static bool file_exists(const char * filename)
{
	CellFsStat sb;
	if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
		return true;
	else
		return false;
}

static void set_default_settings(void)
{
	// g_settings
	strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
	g_settings.rewind_enable = false;
	strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
	g_settings.video.fbo_scale_x = 2.0f;
	g_settings.video.fbo_scale_y = 2.0f;
	g_settings.video.render_to_texture = true;
	strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
	g_settings.video.second_pass_smooth = true;
	g_settings.video.smooth = true;
	g_settings.video.vsync = true;
	strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
	g_settings.video.msg_pos_x = 0.09f;
	g_settings.video.msg_pos_y = 0.90f;

	// g_console
	g_console.screenshots_enable = false;
	g_console.throttle_enable = true;
	g_console.triple_buffering_enable = true;
	g_console.current_resolution_id = CELL_VIDEO_OUT_RESOLUTION_UNDEFINED;
	strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
	
	// g_extern
	g_extern.state_slot = 0;
	g_extern.audio_data.mute = 0;
}

static void init_settings(void)
{
	if(!file_exists(SYS_CONFIG_FILE))
	{
		SSNES_ERR("Config file \"%s\" doesn't exist! Creating...\n", SYS_CONFIG_FILE);
		FILE * f;
		f = fopen(SYS_CONFIG_FILE, "w");
		fclose(f);
	}

	config_file_t * conf = config_file_new(SYS_CONFIG_FILE);

	// g_settings

	CONFIG_GET_STRING(cheat_database, "cheat_database");
	CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
	CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
	CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
	CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
	CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
	CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
	CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
	CONFIG_GET_BOOL(video.smooth, "video_smooth");
	CONFIG_GET_BOOL(video.vsync, "video_vsync");

	// g_console

	CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
	CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
	CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
	CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
	CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
	
	// g_extern
	CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
	CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
}

static void save_settings(void)
{
	fprintf(stderr, "Attempting to save config file...\n");
	if(!file_exists(SYS_CONFIG_FILE))
	{
		FILE * f;
		f = fopen(SYS_CONFIG_FILE, "w");
		fclose(f);
	}

	config_file_t * conf = config_file_new(SYS_CONFIG_FILE);

	// g_settings
	config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
	config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
	config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
	config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
	config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
	config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
	config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
	config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
	config_set_bool(conf, "video_smooth", g_settings.video.smooth);
	config_set_bool(conf, "video_vsync", g_settings.video.vsync);

	// g_console
	config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
	config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
	config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
	config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
	config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);

	// g_extern
	config_set_int(conf, "state_slot", g_extern.state_slot);
	config_set_int(conf, "audio_mute", g_extern.audio_data.mute);

	if (!config_file_write(conf, SYS_CONFIG_FILE))
		SSNES_ERR("Failed to write config file to \"%s\"! Check permissions!\n", SYS_CONFIG_FILE);
}

static void get_path_settings(bool multiman_support)
{
	unsigned int get_type;
	unsigned int get_attributes;
	CellGameContentSize size;
	char dirName[CELL_GAME_DIRNAME_SIZE];

	memset(&size, 0x00, sizeof(CellGameContentSize));

	int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
	if(ret < 0)
	{
		printf("cellGameBootCheck() Error: 0x%x\n", ret);
	}
	else
	{
		printf("cellGameBootCheck() OK\n");
		printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
		printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);

		ret = cellGameContentPermit(contentInfoPath, usrDirPath);

		if(multiman_support)
		{
			snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
			snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
		}

		if(ret < 0)
		{
			printf("cellGameContentPermit() Error: 0x%x\n", ret);
		}
		else
		{
			printf("cellGameContentPermit() OK\n");
			printf("contentInfoPath:[%s]\n", contentInfoPath);
			printf("usrDirPath:[%s]\n", usrDirPath);
		}

		/* now we fill in all the variables */
		snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
		snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
		snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath);
		snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
		snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
		snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
		snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
		snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
		snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
		snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
		snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
	}
}

static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
	(void) param;
	(void) userdata;

	switch (status)
	{
		case CELL_SYSUTIL_REQUEST_EXITGAME:
			menu_is_running = 0;
			g_quitting = true;
			g_console.ingame_menu_enable = false;
			mode_switch = MODE_EXIT;
			if(g_emulator_initialized)
				ssnes_main_deinit();
			break;
	}
}

#define ingame_menu_reset_entry_colors(ingame_menu_item) \
{ \
	for(int i = 0; i < MENU_ITEM_LAST; i++) \
	menuitem_colors[i] = GREEN; \
	menuitem_colors[ingame_menu_item] = RED; \
}

static void ingame_menu(void)
{
	uint32_t menuitem_colors[MENU_ITEM_LAST];
	char comment[256], msg_temp[256];

	ps3graphics_block_swap();

	do
	{
		uint64_t state = cell_pad_input_poll_device(0);
		static uint64_t old_state = 0;
		uint64_t stuck_in_loop = 1;
		const uint64_t button_was_pressed = old_state & (old_state ^ state);
		const uint64_t button_was_held = old_state & state;
		static uint64_t blocking = 0;

		ssnes_render_cached_frame();

		if(g_frame_count < special_action_msg_expired && blocking)
		{
		}
		else
		{
			if(CTRL_CIRCLE(state))
			{
				ingame_menu_item = 0;
				g_console.ingame_menu_enable = false;
				mode_switch = MODE_EMULATION;
			}

			switch(ingame_menu_item)
			{
				case MENU_ITEM_LOAD_STATE:
					if(CTRL_CROSS(button_was_pressed))
					{
					}
					if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
					{
					}
					if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
					{
					}

					ingame_menu_reset_entry_colors(ingame_menu_item);
					strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot.");
					break;
				case MENU_ITEM_SAVE_STATE:
					if(CTRL_CROSS(button_was_pressed))
					{
					}
					if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
					{
					}
					if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
					{
					}

					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot.");
					break;
				case MENU_ITEM_KEEP_ASPECT_RATIO:
					if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed))
					{
					}
					if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed))
					{
					}
					if(CTRL_START(button_was_pressed))
					{
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.");
					break;
				case MENU_ITEM_OVERSCAN_AMOUNT:
					if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
					{
					}
					if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
					{
					}
					if(CTRL_START(button_was_pressed))
					{
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.");
					break;
				case MENU_ITEM_ORIENTATION:
					if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held))
					{
					}

					if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held))
					{
					}

					if(CTRL_START(button_was_pressed))
					{
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values.");
					break;
				case MENU_ITEM_FRAME_ADVANCE:
					if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state))
					{
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input.");
					break;
				case MENU_ITEM_RESIZE_MODE:
					if(CTRL_CROSS(state))
					{
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu.");
					break;
				case MENU_ITEM_SCREENSHOT_MODE:
					if(CTRL_CROSS(state))
					{
					}

					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'.");
					break;
				case MENU_ITEM_RETURN_TO_GAME:
					if(CTRL_CROSS(button_was_pressed))
					{
						ingame_menu_item = 0;
						g_console.ingame_menu_enable = false;
						mode_switch = MODE_EMULATION;
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS' to return back to the game.");
					break;
				case MENU_ITEM_RESET:
					if(CTRL_CROSS(button_was_pressed))
					{
						ingame_menu_item = 0;
						g_console.ingame_menu_enable = false;
						mode_switch = MODE_EMULATION;
					}
					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS' to reset the game.");
					break;
				case MENU_ITEM_RETURN_TO_MENU:
					if(CTRL_CROSS(button_was_pressed))
					{
						ingame_menu_item = 0;
						g_console.ingame_menu_enable = false;
						menu_is_running = 0;
						mode_switch = MODE_MENU;
					}

					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu.");
					break;
#ifdef MULTIMAN_SUPPORT
				case MENU_ITEM_RETURN_TO_MULTIMAN:
					if(CTRL_CROSS(button_was_pressed))
					{
						g_console.ingame_menu_enable = false;
						mode_switch = MODE_EXIT;
					}

					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN.");
					break;
#endif
				case MENU_ITEM_RETURN_TO_XMB:
					if(CTRL_CROSS(button_was_pressed))
					{
						g_console.ingame_menu_enable = false;
#ifdef MULTIMAN_SUPPORT
						return_to_MM = false;
#endif
						mode_switch = MODE_EXIT;
					}

					ingame_menu_reset_entry_colors (ingame_menu_item);
					strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB.");
					break;
			}

			if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed))
			{
				if(ingame_menu_item > 0)
					ingame_menu_item--;
			}

			if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed))
			{
				if(ingame_menu_item < MENU_ITEM_LAST)
					ingame_menu_item++;
			}
		}

		float x_position = 0.3f;
		float font_size = 1.1f;
		float ypos = 0.19f;
		float ypos_increment = 0.04f;

		cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu");
		cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu");

		cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot);
		cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot);

		cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot);
		cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot);
		cellDbgFontDraw();

		cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: ");
		cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:");

		cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: ");

		cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: ");
		cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:");

		cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode");
		cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode");

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance");

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode");

		cellDbgFontDraw();

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset");

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game");

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu");
#ifdef MULTIMAN_SUPPORT
		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN");
#endif
		cellDbgFontDraw();

		cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB");
		cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB");

		if(g_frame_count < special_action_msg_expired)
		{
			cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg);
			cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg);
			cellDbgFontDraw();
		}
		else
		{
			special_action_msg_expired = 0;
			cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment);
			cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment);
		}
		cellDbgFontDraw();
		psglSwap();
		old_state = state;
		cellSysutilCheckCallback();
	}while(g_console.ingame_menu_enable);

	ps3graphics_unblock_swap();
}

int main(int argc, char *argv[])
{
	// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
	sys_spu_initialize(6, 1);

	cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
	cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
	cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
	cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
	cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
	cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);

	ssnes_main_clear_state();

	g_console.block_config_read = true;
	g_extern.verbose = true;
	config_set_defaults();

	SSNES_LOG("Registering Callback\n");
	cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);

#ifdef MULTIMAN_SUPPORT
	g_console.return_to_multiman_enable = true;

	if(argc > 1)
	{
		strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
	}
#else
	g_console.return_to_multiman_enable = false;
#endif

	get_path_settings(g_console.return_to_multiman_enable);
	set_default_settings();
	init_settings();

#if(CELL_SDK_VERSION > 0x340000)
	if (g_console.screenshots_enable)
	{
		cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
		CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};

		screenshot_param.photo_title = "SSNES PS3";
		screenshot_param.game_title = "SSNES PS3";
		cellScreenShotSetParameter (&screenshot_param);
		cellScreenShotEnable();
	}
#endif

	ps3graphics_video_init();
	ps3_input_init();

	menu_init();

begin_loop:
	if(mode_switch == MODE_EMULATION)
	{
		g_extern.is_paused = false;
		input_ps3.poll(NULL);
		while(ssnes_main_iterate());
		g_extern.is_paused = true;
		if(g_console.ingame_menu_enable)
			ingame_menu();
	}
	else if(mode_switch == MODE_MENU)
	{
		menu_loop();
		if(init_ssnes)
		{
			if(g_emulator_initialized)
				ssnes_main_deinit();

			char arg1[] = "ssnes";
			char arg2[PATH_MAX];

			snprintf(arg2, sizeof(arg2), g_console.rom_path);
			char arg3[] = "-v";
			char arg4[] = "-c";
			char arg5[MAX_PATH_LENGTH];

			snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
			char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };

			int argc = sizeof(argv_) / sizeof(argv_[0]) - 1;
			int init_ret = ssnes_main_init(argc, argv_);
			g_emulator_initialized = 1;
			init_ssnes = 0;
		}
	}
#ifdef MULTIMAN_SUPPORT
	else if(mode_switch == MODE_MULTIMAN_STARTUP)
	{
	}
#endif
	else
		goto begin_shutdown;

	goto begin_loop;

begin_shutdown:
	if(file_exists(SYS_CONFIG_FILE))
		save_settings();
	ps3_input_deinit();
	ps3_video_deinit();
	sys_process_exit(0);
}