///// // API header for external SSNES video and input plugins. // // #ifndef __SSNES_VIDEO_DRIVER_H #define __SSNES_VIDEO_DRIVER_H #ifdef __cplusplus extern "C" { #endif #ifdef _WIN32 #define SSNES_API_DECL __declspec(dllexport) __cdecl #else #define SSNES_API_DECL #endif #define SSNES_API_VERSION 1 // Since we don't want to rely on C++ or C99 for a proper boolean type, and make sure return semantics are perfectly clear ... ;) #define SSNES_OK 1 #define SSNES_ERROR 0 #define SSNES_TRUE 1 #define SSNES_FALSE 0 #define SSNES_COLOR_FORMAT_XRGB1555 0 #define SSNES_COLOR_FORMAT_ARGB8888 1 typedef struct ssnes_video_info { // Width of window. // If fullscreen mode is requested, a width of 0 means the resolution of the desktop should be used. unsigned width; // Height of window. // If fullscreen mode is requested, a height of 0 means the resolutiof the desktop should be used. unsigned height; // If true, start the window in fullscreen mode. int fullscreen; // If true, VSync should be enabled. int vsync; // If true, the output image should have the aspect ratio as set in aspect_ratio. int force_aspect; // Aspect ratio. Only takes effect if force_aspect is enabled. float aspect_ratio; // Requests that the image is smoothed, using bilinear filtering or otherwise. // If this cannot be implemented efficiently, this can be disregarded. // If smooth is false, nearest-neighbor scaling is requested. int smooth; // input_scale defines the maximum size of the picture that will ever be used with the frame callback. // This scale is relative to 256x256 size, so an input scale of 2 means you should allocate a texture or of 512x512. It is normally set to 2 due to the possibility of pseudo-hires on the SNES. CPU filters or otherwise might increase this value. unsigned input_scale; // Defines the coloring format used of the input frame. // XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB, in native endian. // ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian. Alpha channel should be disregarded. int color_format; // If non-NULL, requests the use of an XML shader. Can be disregarded. const char *xml_shader; // If non-NULL, requests the use of a Cg shader. Can be disregarded. If both are non-NULL, Cg or XML could be used at the discretion of the plugin. const char *cg_shader; // Requestes that a certain TTF font is used for rendering messages to the screen. // Can be disregarded. const char *ttf_font; unsigned ttf_font_size; } ssnes_video_info_t; #define SSNES_AXIS_NEG(x) (((unsigned)(x) << 16) | 0xFFFFU) #define SSNES_AXIS_POS(x) ((unsigned)(x) | 0xFFFF0000U) #define SSNES_AXIS_NONE (0xFFFFFFFFU) #define SSNES_AXIS_NEG_GET(x) (((unsigned)(x) >> 16) & 0xFFFFU) #define SSNES_AXIS_POS_GET(x) ((unsigned)(x) & 0xFFFFU) #define SSNES_NO_BTN ((unsigned short)0xFFFFU) // I hope no joypad will ever have this many buttons ... ;) #define SSNES_HAT_UP_MASK (1 << 15) #define SSNES_HAT_DOWN_MASK (1 << 14) #define SSNES_HAT_LEFT_MASK (1 << 13) #define SSNES_HAT_RIGHT_MASK (1 << 12) #define SSNES_HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat) #define SSNES_HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK) #define SSNES_GET_HAT_DIR(x) (x & HAT_MASK) #define SSNES_GET_HAT(x) (x & (~HAT_MASK)) struct ssnes_keybind { // If analog_x is true, we request an analog device to be polled. The returned value should be the delta of last frame and current frame in the X-axis. int analog_x; // If analog_y is true, we request an analog device to be polled. The returned value should be the delta of last frame and current frame in the Y-axis. int analog_y; // Keyboard key. The key values use the SDL keysyms, which probably need to be transformed to the native format. unsigned short key; // Joypad key. unsigned short joykey; // Joypad axis. Negative and positive axes are embedded into this variable. unsigned joyaxis; }; typedef struct ssnes_input_driver { // Inits input driver. Joypad index denotes which joypads are desired for the various players. // Should an entry be negative, do not open joypad for that player. void* (*init)(const int joypad_index[5]); // Polls input. Called once every frame. void (*poll)(void* data); // Queries input state for a certain key on a certain player. Players are 1 - 5. // For digital inputs, pressed key is 1, not pressed key is 0. // Analog values have same range as a signed 16-bit integer. int (*input_state)(void* data, const struct ssnes_keybind *bind, unsigned player); // Frees the input struct. void (*free)(void* data); // Human readable indentification string. const char *ident; } ssnes_input_driver_t; typedef struct ssnes_video_driver { // Inits the video driver. Returns an opaque handle pointer to the driver. // Returns NULL on error. // // Should the video driver request that a certain input driver is used, // it is possible to set the driver to *input. // If no certain driver is desired, set *input to NULL. void* (*init)(const ssnes_video_info_t *video, const ssnes_input_driver_t **input); // Updates frame on the screen. frame can be either XRGB1555 or ARGB32 format depending on rgb32 setting in ssnes_video_info_t. Pitch is the distance in bytes between two scanlines in memory. When msg is non-NULL, it's a message that should be displayed to the user. int (*frame)(void* data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // Requests nonblocking operation. True = VSync is turned off. False = VSync is turned on. void (*set_nonblock_state)(void* data, int toggle); // This must return false when the user exits the emulator. int (*alive)(void *data); // Does the window have focus? int (*focus)(void *data); // Frees the video driver. void (*free)(void* data); // A human-readable identification of the video driver. const char *ident; // Needs to be defined to SSNES_API_VERSION. This is used to detect API mismatches. int api_version; } ssnes_video_driver_t; SSNES_API_DECL const ssnes_video_driver_t* ssnes_video_init(void); #ifdef __cplusplus } #endif #endif