/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../drivers/gl_common.h" #include "../font_driver.h" #include "../video_shader_driver.h" /* TODO: Move viewport side effects to the caller: it's a source of bugs. */ #define gl_raster_font_emit(c, vx, vy) do { \ font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \ font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \ font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \ font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \ font_color[ 4 * (6 * i + c) + 0] = color[0]; \ font_color[ 4 * (6 * i + c) + 1] = color[1]; \ font_color[ 4 * (6 * i + c) + 2] = color[2]; \ font_color[ 4 * (6 * i + c) + 3] = color[3]; \ } while(0) #define MAX_MSG_LEN_CHUNK 64 typedef struct { gl_t *gl; GLuint tex; unsigned tex_width, tex_height; const font_renderer_driver_t *font_driver; void *font_data; gl_font_raster_block_t *block; } gl_raster_t; static void *gl_raster_font_init_font(void *data, const char *font_path, float font_size) { unsigned width, height; uint8_t *tmp_buffer; const struct font_atlas *atlas = NULL; gl_raster_t *font = (gl_raster_t*)calloc(1, sizeof(*font)); if (!font) return NULL; font->gl = (gl_t*)data; if (!font_renderer_create_default(&font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't init font renderer.\n"); free(font); return NULL; } glGenTextures(1, &font->tex); glBindTexture(GL_TEXTURE_2D, font->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); atlas = font->font_driver->get_atlas(font->font_data); width = next_pow2(atlas->width); height = next_pow2(atlas->height); /* Ideally, we'd use single component textures, but the * difference in ways to do that between core GL and GLES/legacy GL * is too great to bother going down that route. */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); tmp_buffer = (uint8_t*)malloc(atlas->width * atlas->height * 4); if (tmp_buffer) { unsigned i; uint8_t *dst = tmp_buffer; const uint8_t *src = atlas->buffer; for (i = 0; i < atlas->width * atlas->height; i++) { *dst++ = 0xff; *dst++ = 0xff; *dst++ = 0xff; *dst++ = *src++; } glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlas->width, atlas->height, GL_RGBA, GL_UNSIGNED_BYTE, tmp_buffer); free(tmp_buffer); } font->tex_width = width; font->tex_height = height; glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]); return font; } static void gl_raster_font_free_font(void *data) { gl_raster_t *font = (gl_raster_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); glDeleteTextures(1, &font->tex); free(font); } static int get_message_width(gl_raster_t *font, const char *msg) { unsigned i; unsigned msg_len_full = strlen(msg); unsigned msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); int delta_x = 0; while (msg_len_full) { for (i = 0; i < msg_len; i++) { const struct font_glyph *glyph = font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; delta_x += glyph->advance_x; } msg_len_full -= msg_len; msg += msg_len; msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); } return delta_x; } static void gl_raster_font_draw_vertices(gl_t *gl, const gl_coords_t *coords) { if (!gl) return; gl->shader->set_coords(coords); gl->shader->set_mvp(gl, &gl->mvp_no_rot); glDrawArrays(GL_TRIANGLES, 0, coords->vertices); } static void gl_raster_font_render_message( gl_raster_t *font, const char *msg, GLfloat scale, const GLfloat color[4], GLfloat pos_x, GLfloat pos_y, unsigned text_align) { int x, y, delta_x, delta_y; float inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height; unsigned i, msg_len_full, msg_len; GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK]; struct gl_coords coords; gl_t *gl = font ? font->gl : NULL; if (!gl) return; msg_len_full = strlen(msg); msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); x = roundf(pos_x * gl->vp.width); y = roundf(pos_y * gl->vp.height); delta_x = 0; delta_y = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= get_message_width(font, msg); break; case TEXT_ALIGN_CENTER: x -= get_message_width(font, msg) / 2.0; break; } inv_tex_size_x = 1.0f / font->tex_width; inv_tex_size_y = 1.0f / font->tex_height; inv_win_width = 1.0f / font->gl->vp.width; inv_win_height = 1.0f / font->gl->vp.height; while (msg_len_full) { for (i = 0; i < msg_len; i++) { int off_x, off_y, tex_x, tex_y, width, height; const struct font_glyph *glyph = font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; gl_raster_font_emit(0, 0, 1); /* Bottom-left */ gl_raster_font_emit(1, 1, 1); /* Bottom-right */ gl_raster_font_emit(2, 0, 0); /* Top-left */ gl_raster_font_emit(3, 1, 0); /* Top-right */ gl_raster_font_emit(4, 0, 0); /* Top-left */ gl_raster_font_emit(5, 1, 1); /* Bottom-right */ delta_x += glyph->advance_x; delta_y -= glyph->advance_y; } coords.tex_coord = font_tex_coords; coords.vertex = font_vertex; coords.color = font_color; coords.vertices = 6 * msg_len; coords.lut_tex_coord = gl->coords.lut_tex_coord; if (font->block) gl_coord_array_add(&font->block->carr, &coords, coords.vertices); else gl_raster_font_draw_vertices(gl, &coords); msg_len_full -= msg_len; msg += msg_len; msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); } } static void gl_raster_font_setup_viewport(gl_raster_t *font, bool full_screen) { gl_t *gl = font->gl; global_t *global = global_get_ptr(); if (!gl) return; video_driver_set_viewport(global->video_data.width, global->video_data.height, full_screen, false); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); glBindTexture(GL_TEXTURE_2D, font->tex); if (gl->shader && gl->shader->use) gl->shader->use(gl, GL_SHADER_STOCK_BLEND); } static void gl_raster_font_restore_viewport(gl_t *gl) { global_t *global = global_get_ptr(); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); glDisable(GL_BLEND); video_driver_set_viewport(global->video_data.width, global->video_data.height, false, true); } static void gl_raster_font_render_msg(void *data, const char *msg, const void *userdata) { GLfloat x, y, scale, drop_mod; GLfloat color[4], color_dark[4]; int drop_x, drop_y; bool full_screen; enum text_alignment text_align; gl_t *gl = NULL; gl_raster_t *font = (gl_raster_t*)data; settings_t *settings = config_get_ptr(); const struct font_params *params = (const struct font_params*)userdata; if (!font) return; gl = font->gl; if (params) { x = params->x; y = params->y; scale = params->scale; full_screen = params->full_screen; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f; color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f; color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f; color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f; /* If alpha is 0.0f, turn it into default 1.0f */ if (color[3] <= 0.0f) color[3] = 1.0f; } else { x = settings->video.msg_pos_x; y = settings->video.msg_pos_y; scale = 1.0f; full_screen = false; text_align = TEXT_ALIGN_LEFT; color[0] = settings->video.msg_color_r; color[1] = settings->video.msg_color_g; color[2] = settings->video.msg_color_b; color[3] = 1.0f; drop_x = -2; drop_y = -2; drop_mod = 0.3f; } if (font->block) font->block->fullscreen = full_screen; else gl_raster_font_setup_viewport(font, full_screen); if (drop_x || drop_y) { color_dark[0] = color[0] * drop_mod; color_dark[1] = color[1] * drop_mod; color_dark[2] = color[2] * drop_mod; color_dark[3] = color[3]; gl_raster_font_render_message(font, msg, scale, color_dark, x + scale * drop_x / gl->vp.width, y + scale * drop_y / gl->vp.height, text_align); } gl_raster_font_render_message(font, msg, scale, color, x, y, text_align); if (!font->block) gl_raster_font_restore_viewport(gl); } static const struct font_glyph *gl_raster_font_get_glyph( void *data, uint32_t code) { gl_raster_t *font = (gl_raster_t*)data; if (!font || !font->font_driver) return NULL; if (!font->font_driver->ident) return NULL; return font->font_driver->get_glyph((void*)font->font_driver, code); } static void gl_raster_font_flush_block(void *data) { gl_raster_t *font = (gl_raster_t*)data; gl_font_raster_block_t *block = font->block; if (font && block->carr.coords.vertices) { gl_raster_font_setup_viewport(font, block->fullscreen); gl_raster_font_draw_vertices(font->gl, (gl_coords_t*)&block->carr.coords); gl_raster_font_restore_viewport(font->gl); } } static void gl_raster_font_bind_block(void *data, void *userdata) { gl_raster_t *font = (gl_raster_t*)data; gl_font_raster_block_t *block = (gl_font_raster_block_t*)userdata; if (font) font->block = block; } font_renderer_t gl_raster_font = { gl_raster_font_init_font, gl_raster_font_free_font, gl_raster_font_render_msg, "GL raster", gl_raster_font_get_glyph, gl_raster_font_bind_block, gl_raster_font_flush_block };