//--------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // This file is automatically generated. Please do not edit it directly. // // File name: D2D1Effects_1.h //--------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif // #ifdef _MSC_VER #ifndef _D2D1_EFFECTS_1_ #define _D2D1_EFFECTS_1_ #ifndef _D2D1_EFFECTS_ #include #endif // #ifndef _D2D1_EFFECTS_ /*#include */ /*#pragma region Application Family*/ /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/ // Built in effect CLSIDs DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01); /// /// The enumeration of the YCbCr effect's top level properties. /// typedef enum D2D1_YCBCR_PROP { /// /// Property Name: "ChromaSubsampling" /// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING /// D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0, /// /// Property Name: "TransformMatrix" /// Property Type: D2D1_MATRIX_3X2_F /// D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1, /// /// Property Name: "InterpolationMode" /// Property Type: D2D1_YCBCR_INTERPOLATION_MODE /// D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2, D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_PROP; typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING { D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0, D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1, D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2, D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3, D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4, D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_CHROMA_SUBSAMPLING; typedef enum D2D1_YCBCR_INTERPOLATION_MODE { D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0, D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1, D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2, D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3, D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4, D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5, D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff } D2D1_YCBCR_INTERPOLATION_MODE; /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ /*#pragma endregion*/ #endif // #ifndef _D2D1_EFFECTS_1_