/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef _PS3_VIDEO_PSGL_H #define _PS3_VIDEO_PSGL_H #include "../gfx/gl_common.h" #include "../gfx/gfx_common.h" #include enum { ASPECT_RATIO_4_3, ASPECT_RATIO_5_4, ASPECT_RATIO_8_7, ASPECT_RATIO_16_9, ASPECT_RATIO_16_10, ASPECT_RATIO_16_15, ASPECT_RATIO_19_14, ASPECT_RATIO_2_1, ASPECT_RATIO_3_2, ASPECT_RATIO_3_4, ASPECT_RATIO_1_1, ASPECT_RATIO_AUTO, ASPECT_RATIO_CUSTOM, LAST_ASPECT_RATIO }; #define IS_TIMER_NOT_EXPIRED() (g_frame_count < g_console.timer_expiration_frame_count) #define IS_TIMER_EXPIRED() (!(IS_TIMER_NOT_EXPIRED())) #define SET_TIMER_EXPIRATION(value) g_console.timer_expiration_frame_count = g_frame_count + value; bool ps3_setup_texture(void); const char * ps3_get_resolution_label(uint32_t resolution); int ps3_check_resolution(uint32_t resolution_id); void gl_frame_menu(void); void ps3_previous_resolution (void); void ps3_next_resolution (void); void ps3_set_filtering(unsigned index, bool set_smooth); void ps3_video_deinit(void); void ps3graphics_block_swap (void); void ps3graphics_reinit_fbos (void); void ps3graphics_set_aspect_ratio(uint32_t aspectratio_index); void ps3graphics_set_overscan(bool overscan_enable, float amount, bool recalculate_viewport); void ps3graphics_set_orientation(uint32_t orientation); void ps3graphics_set_vsync(uint32_t vsync); void ps3graphics_unblock_swap (void); void ps3graphics_video_init(bool get_all_resolutions); void ps3graphics_video_reinit(void); extern void *g_gl; extern unsigned g_frame_count; #endif