/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx9core.h // Content: D3DX core types and functions // /////////////////////////////////////////////////////////////////////////// #include "d3dx9.h" #ifndef __D3DX9CORE_H__ #define __D3DX9CORE_H__ #define D3DX_VERSION 0x0902 #define D3DX_SDK_VERSION 43 #ifdef __cplusplus extern "C" { #endif //__cplusplus BOOL WINAPI D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); BOOL WINAPI D3DXDebugMute(BOOL Mute); UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); #ifdef __cplusplus } #endif //__cplusplus typedef interface ID3DXBuffer ID3DXBuffer; typedef interface ID3DXBuffer *LPD3DXBUFFER; // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); #undef INTERFACE #define INTERFACE ID3DXBuffer DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXBuffer STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; }; #define D3DXSPRITE_DONOTSAVESTATE (1 << 0) #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1) #define D3DXSPRITE_OBJECTSPACE (1 << 2) #define D3DXSPRITE_BILLBOARD (1 << 3) #define D3DXSPRITE_ALPHABLEND (1 << 4) #define D3DXSPRITE_SORT_TEXTURE (1 << 5) #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6) #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7) #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8) typedef interface ID3DXSprite ID3DXSprite; typedef interface ID3DXSprite *LPD3DXSPRITE; // {BA0B762D-7D28-43ec-B9DC-2F84443B0614} DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); #undef INTERFACE #define INTERFACE ID3DXSprite DECLARE_INTERFACE_(ID3DXSprite, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXSprite STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; STDMETHOD(Flush)(THIS) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateSprite( LPDIRECT3DDEVICE9 pDevice, LPD3DXSPRITE* ppSprite); #ifdef __cplusplus } #endif //__cplusplus typedef struct _D3DXFONT_DESCA { INT Height; UINT Width; UINT Weight; UINT MipLevels; BOOL Italic; BYTE CharSet; BYTE OutputPrecision; BYTE Quality; BYTE PitchAndFamily; CHAR FaceName[LF_FACESIZE]; } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; typedef struct _D3DXFONT_DESCW { INT Height; UINT Width; UINT Weight; UINT MipLevels; BOOL Italic; BYTE CharSet; BYTE OutputPrecision; BYTE Quality; BYTE PitchAndFamily; WCHAR FaceName[LF_FACESIZE]; } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; #ifdef UNICODE typedef D3DXFONT_DESCW D3DXFONT_DESC; typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; #else typedef D3DXFONT_DESCA D3DXFONT_DESC; typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; #endif typedef interface ID3DXFont ID3DXFont; typedef interface ID3DXFont *LPD3DXFONT; // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); #undef INTERFACE #define INTERFACE ID3DXFont DECLARE_INTERFACE_(ID3DXFont, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXFont STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; STDMETHOD_(HDC, GetDC)(THIS) PURE; STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; #ifdef __cplusplus #ifdef UNICODE HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } #else HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } #endif #endif //__cplusplus }; #ifndef GetTextMetrics #ifdef UNICODE #define GetTextMetrics GetTextMetricsW #else #define GetTextMetrics GetTextMetricsA #endif #endif #ifndef DrawText #ifdef UNICODE #define DrawText DrawTextW #else #define DrawText DrawTextA #endif #endif #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateFontA( LPDIRECT3DDEVICE9 pDevice, INT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCSTR pFaceName, LPD3DXFONT* ppFont); HRESULT WINAPI D3DXCreateFontW( LPDIRECT3DDEVICE9 pDevice, INT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCWSTR pFaceName, LPD3DXFONT* ppFont); #ifdef UNICODE #define D3DXCreateFont D3DXCreateFontW #else #define D3DXCreateFont D3DXCreateFontA #endif HRESULT WINAPI D3DXCreateFontIndirectA( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESCA* pDesc, LPD3DXFONT* ppFont); HRESULT WINAPI D3DXCreateFontIndirectW( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESCW* pDesc, LPD3DXFONT* ppFont); #ifdef UNICODE #define D3DXCreateFontIndirect D3DXCreateFontIndirectW #else #define D3DXCreateFontIndirect D3DXCreateFontIndirectA #endif #ifdef __cplusplus } #endif //__cplusplus typedef struct _D3DXRTS_DESC { UINT Width; UINT Height; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTS_DESC, *LPD3DXRTS_DESC; typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; // {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); #undef INTERFACE #define INTERFACE ID3DXRenderToSurface DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXRenderToSurface STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateRenderToSurface( LPDIRECT3DDEVICE9 pDevice, UINT Width, UINT Height, D3DFORMAT Format, BOOL DepthStencil, D3DFORMAT DepthStencilFormat, LPD3DXRENDERTOSURFACE* ppRenderToSurface); #ifdef __cplusplus } #endif //__cplusplus typedef struct _D3DXRTE_DESC { UINT Size; UINT MipLevels; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTE_DESC, *LPD3DXRTE_DESC; typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; // {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); #undef INTERFACE #define INTERFACE ID3DXRenderToEnvMap DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXRenderToEnvMap STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; STDMETHOD(BeginCube)(THIS_ LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 pTex) PURE; STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 pTexZPos, LPDIRECT3DTEXTURE9 pTexZNeg) PURE; STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 pTexZPos, LPDIRECT3DTEXTURE9 pTexZNeg) PURE; STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateRenderToEnvMap( LPDIRECT3DDEVICE9 pDevice, UINT Size, UINT MipLevels, D3DFORMAT Format, BOOL DepthStencil, D3DFORMAT DepthStencilFormat, LPD3DXRenderToEnvMap* ppRenderToEnvMap); #ifdef __cplusplus } #endif //__cplusplus typedef interface ID3DXLine ID3DXLine; typedef interface ID3DXLine *LPD3DXLINE; // {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); #undef INTERFACE #define INTERFACE ID3DXLine DECLARE_INTERFACE_(ID3DXLine, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXLine STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(Begin)(THIS) PURE; STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, DWORD dwVertexListCount, D3DCOLOR Color) PURE; STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, D3DCOLOR Color) PURE; STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; STDMETHOD_(DWORD, GetPattern)(THIS) PURE; STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateLine( LPDIRECT3DDEVICE9 pDevice, LPD3DXLINE* ppLine); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3DX9CORE_H__